Jay wrote:I don't see any point in that. Players could just use TS and everything would be ok.
TS? I am not sure what that abbreviation means. Also, I think that in game voice chat would be something to keep in mind when RF gets multiplayer working. It is easier for games to coordinate voice chat than to have the gamers themselves to use other services to achieve the same thing. I know I am lazy enough not to use voice chat if it is not built into a game . Honestly, I think this should also be posted in the RF2 wishlist with its multiplayer.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
Jay wrote:I don't see any point in that. Players could just use TS and everything would be ok.
TS? I am not sure what that abbreviation means. Also, I think that in game voice chat would be something to keep in mind when RF gets multiplayer working. It is easier for games to coordinate voice chat than to have the gamers themselves to use other services to achieve the same thing. I know I am lazy enough not to use voice chat if it is not built into a game . Honestly, I think this should also be posted in the RF2 wishlist with its multiplayer.
Ah, I thought TS meant something like xfire(http://www.xfire.com), where it offers voice chat in any game. Text Speech is a good thing to have, but this eliminates all tactics in FPS games as typing takes too long. And like I said before, this should go under the RF2 wishlist as to implement it in this RF would be a little out of place with RF's low power and incomplete multiplayer while RF2 going to take the stage in the future.
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.