...a Mysterious project
Re: ...a Mysterious project
Sorry. Sometimes life brings me back.
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...
If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...
If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
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Re: ...a Mysterious project
I am going to design a camp and see what you think. give me a few days though because i am very busy.
Somewhere in Nevada...
Re: ...a Mysterious project
Some nice work here!
Re: ...a Mysterious project
How do you want the buildings laid out exactly.
I don't know how your scripts work so i don't know what will work best.
I don't know how your scripts work so i don't know what will work best.
Somewhere in Nevada...
Re: ...a Mysterious project
Just BSP (and staticmesh as details only). Think about pillars and other artifacts to be used as cover spot (crouching and standing, to the left and to the right).
I suggest you to try indoor first to simplify (but it's up to you). Don't plan anything big: I don't want to make you unsatisfied if I don't like the result of your efforts (surely I appreciate your effort over anything else)...
I suggest you to try indoor first to simplify (but it's up to you). Don't plan anything big: I don't want to make you unsatisfied if I don't like the result of your efforts (surely I appreciate your effort over anything else)...
Re: ...a Mysterious project
Federico, why not draw him an outline for him to work off of? It may spark his creativity.
Many Bothans died to bring you this signature....
Re: ...a Mysterious project
I don't quite think i understand what you mean by pillars, do you mean a modern prison. Or a prison camp.
Prison camps are usually war time camps made up of fairly simple structures.
A modern prison yard might offer more places for cover.
Or I could go along the lines of a post modern prison camp. so i can make up the rules as i go along.
Could you ms paint me a picture with squares representing buildings, I can handle the insides.
In the meantime i will work out a basic inside.
I'm thinking a dank subfloor.
What do you think?
Prison camps are usually war time camps made up of fairly simple structures.
A modern prison yard might offer more places for cover.
Or I could go along the lines of a post modern prison camp. so i can make up the rules as i go along.
Could you ms paint me a picture with squares representing buildings, I can handle the insides.
In the meantime i will work out a basic inside.
I'm thinking a dank subfloor.
What do you think?
Somewhere in Nevada...
Re: ...a Mysterious project
Here's a quick shot of what i was talking about earlier.
It's a simple basement with pillars.
There is a plumbing room off to the side and a staircase with a small hallway for an entrance.
Just a progress shot. no real details yet.
What do you think?
It's a simple basement with pillars.
There is a plumbing room off to the side and a staircase with a small hallway for an entrance.
Just a progress shot. no real details yet.
What do you think?
Somewhere in Nevada...
- Agentarrow
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- Joined: Thu Jun 28, 2007 4:34 pm
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Re: ...a Mysterious project
took me maybe ten minutes but I got in some quick art
the camp
Player shot in the leg while escaping
the camp
Player shot in the leg while escaping
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The greater good is but a point of view...
The greater good is but a point of view...
- darksmaster923
- Posts: 1857
- Joined: Wed Jan 03, 2007 10:32 pm
- Location: Huntington Beach, California, USA
Re: ...a Mysterious project
hey madness, you should change the textures on that level. they just dont match, and they look out of place. plus add lights to give ambience
Herp derp.
Re: ...a Mysterious project
Looks amazing
I hope you finish it faster
Greetings.
I hope you finish it faster
Greetings.
- vrageprogrammer
- Posts: 566
- Joined: Wed Oct 31, 2007 2:59 pm
- Location: On top of a tree
- Contact:
Re: ...a Mysterious project
Hey, Can I do graphics?federico wrote:Sorry. Sometimes life brings me back.
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...
If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
Like Menu, and stuff?
It was not Possible to determine the dimensions of the image....
Re: ...a Mysterious project
HAND OVER THE AI SCRIPT, AND NOBODY GETS FRAGGED! (Please...)
- Agentarrow
- Posts: 1346
- Joined: Thu Jun 28, 2007 4:34 pm
- Location: Kyiv, Ukraine
- Contact:
Re: ...a Mysterious project
It's best if you write your own AI script. Google Reality Factory Scripting Tutorial, download Dan Valeo's Manual, or google SimKin tutorials (As I believe SimKin is the scripting language that RF uses)
AgentArrow Home
The greater good is but a point of view...
The greater good is but a point of view...