SkullCrack -Unleash The Beast-

Game Design, Story, Game Play.
MakerOfGames
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Re: SkullCrack -Unleash The Beast-

Post by MakerOfGames »

Personally I think subtitles with original voices would add an interesting aspect that's hard to describe. I can't wait to see your finished project!
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To go on an adventure, one must discard the comforts and safety of the known and trusted.
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Destron
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Re: SkullCrack -Unleash The Beast-

Post by Destron »

Zidane wrote:But with a little extra effort, I will create a system of subtitles in English
Yes, you could even use Google translation for that too. For the most part I can understand what you're saying.
And thank you for the explanation about radiosity. :)
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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane »

Thanks to you for read this post
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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx »

Ah, I take it you don't work alone then?
Zidane wrote:I have not made the models, nor textures. Only textures bump mapping, normal mapping, editing models, and animations ... So it is mine.
This statement only applies for free to use, royalty free work or when you've got permission from the authors.

I'm not implying you are stealing or anything but I'm active in gaming communities for many years now and I've seen people get in trouble for just that. I felt the need to point it out because it struck me that most of those people say exactly what you just said as their defence.

Don't be offended, I mean it well.
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane »

Well, I am 28 years old, I am a computer engineer, I was so many laws on the computer to know very well that I can not do and what I can do.

The textures, its author authorizes use while your game does not have economic benefits, and while you named its author: http://www.davegh.com/

The same is true models, some models are created by the community Entidad3D, and are used freely. Other models are games which are abandonware and muach models are from free 3ds models of http://www.turbosquid.com

There is no problem with what I am doing, because I allow their authors and do not get any economic benefit.

Greetings
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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx »

Right, just what I said. Good luck ^^
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane »

Thanks you
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Destron
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Re: SkullCrack -Unleash The Beast-

Post by Destron »

Here, something to watch out for...

http://img403.imageshack.us/my.php?imag ... 013is7.jpg

In that screenshot, it looks like you're using the fast zombie model from Half-Life 2... if this is true, then including it in your game would be copyright infringement (in the U.S. at least, not sure about Spain). Just be careful.
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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane »

Yes, only for a screen, i dont use this model.
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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane »

Hi. I posted a new video. 3º person camera scripted:

http://www.youtube.com/watch?v=vwy7IORVFhM&
MakerOfGames
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Re: SkullCrack -Unleash The Beast-

Post by MakerOfGames »

Wow! Very nice! I can't wait to see more!
Think outside the box.
To go on an adventure, one must discard the comforts and safety of the known and trusted.
MichaelRissling
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Re: SkullCrack -Unleash The Beast-

Post by MichaelRissling »

Wow, just wanted to say this game looks really great, and like everyone else am excited to see more.
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Sph!nx
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Re: SkullCrack -Unleash The Beast-

Post by Sph!nx »

It looks very professional!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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darksmaster923
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Re: SkullCrack -Unleash The Beast-

Post by darksmaster923 »

it looks really cool! are you sure you did not use EMBM bumpmaps?
Herp derp.
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Zidane
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Re: SkullCrack -Unleash The Beast-

Post by Zidane »

I always use EMBM
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