Message wont come up

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frogman502
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Joined: Mon Mar 17, 2008 5:03 am

Message wont come up

Post by frogman502 »

Something is wrong with my message settings. Even when I play the demo that came with the game(the one where you walk through and it shows all the different entitys as messages). Can someone explain what might be wrong?THZ
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metal_head
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Re: Message wont come up

Post by metal_head »

what's wrong with it.It's not working or not showing up?Do you have the message.txt file in your install folder
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creekmonkey
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Re: Message wont come up

Post by creekmonkey »

Has anyone gotten the message entity to work?

I have a simple test game.

1 model.........mod1
1 trigger.......t1

in the message.txt file I have

[test]
This is a test.

display type for the message enity is Static and the trigger name is t1

for the trigger I have
bNoCollide = false
szEntityName =t1
TriggerName = t1

According to the manual that came with RF this shoud work. Right?
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metal_head
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Re: Message wont come up

Post by metal_head »

Yes my message entity works. It's simple - add a trigger and link the message entity with it than it the message.txt (which is in the install folder) add your message

Example:

Code: Select all

[lockdoor]
Door Is Locked,Find A Switch To Open It
than it the message entity add :
TextName: the name of the message in the message.txt(in this case "lockdoor")
TriggerName: The name of the trigger which activates the message entuty :)
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bernie
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Re: Message wont come up

Post by bernie »

What is your model? How did you create it and have you linked it correctly in the trigger entity?
ie Model mod1

in the trigger entity.... TriggerName should be blank ie empty. TiggerName is the name of the trigger used to trigger the trigger.
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creekmonkey
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Re: Message wont come up

Post by creekmonkey »

bernie
the model is a just a box (brush) created in RF.
the trigger name was the problem. Dont know what I was thinking.
thanks again
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creekmonkey
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Re: Message wont come up

Post by creekmonkey »

Ok i have another problem now.

I have a door model and trigger that opens the door when a set number of pawns are killed. I tried to use a message entity with a seperate trigger attached to the same door model but the message entity doesnt seem to work.

I placed another transparent model and seperate trigger directly in front of the door model to activate the message entity.

I assume I cant use the same model with two different triggers.
How would I remove the model and/or trigger that activates the message entity when its no longer needed?
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creekmonkey
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RESOLVED

Post by creekmonkey »

FOund the answers I needed in Dan's ebook.
Used the logicgate entity and the door itself to trigger the message entity
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