Message wont come up
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- Posts: 6
- Joined: Mon Mar 17, 2008 5:03 am
Message wont come up
Something is wrong with my message settings. Even when I play the demo that came with the game(the one where you walk through and it shows all the different entitys as messages). Can someone explain what might be wrong?THZ
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Re: Message wont come up
what's wrong with it.It's not working or not showing up?Do you have the message.txt file in your install folder
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: Message wont come up
Has anyone gotten the message entity to work?
I have a simple test game.
1 model.........mod1
1 trigger.......t1
in the message.txt file I have
[test]
This is a test.
display type for the message enity is Static and the trigger name is t1
for the trigger I have
bNoCollide = false
szEntityName =t1
TriggerName = t1
According to the manual that came with RF this shoud work. Right?
I have a simple test game.
1 model.........mod1
1 trigger.......t1
in the message.txt file I have
[test]
This is a test.
display type for the message enity is Static and the trigger name is t1
for the trigger I have
bNoCollide = false
szEntityName =t1
TriggerName = t1
According to the manual that came with RF this shoud work. Right?
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
- Contact:
Re: Message wont come up
Yes my message entity works. It's simple - add a trigger and link the message entity with it than it the message.txt (which is in the install folder) add your message
Example:
than it the message entity add :
TextName: the name of the message in the message.txt(in this case "lockdoor")
TriggerName: The name of the trigger which activates the message entuty
Example:
Code: Select all
[lockdoor]
Door Is Locked,Find A Switch To Open It
TextName: the name of the message in the message.txt(in this case "lockdoor")
TriggerName: The name of the trigger which activates the message entuty
Re: Message wont come up
What is your model? How did you create it and have you linked it correctly in the trigger entity?
ie Model mod1
in the trigger entity.... TriggerName should be blank ie empty. TiggerName is the name of the trigger used to trigger the trigger.
ie Model mod1
in the trigger entity.... TriggerName should be blank ie empty. TiggerName is the name of the trigger used to trigger the trigger.
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: Message wont come up
bernie
the model is a just a box (brush) created in RF.
the trigger name was the problem. Dont know what I was thinking.
thanks again
the model is a just a box (brush) created in RF.
the trigger name was the problem. Dont know what I was thinking.
thanks again
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
Re: Message wont come up
Ok i have another problem now.
I have a door model and trigger that opens the door when a set number of pawns are killed. I tried to use a message entity with a seperate trigger attached to the same door model but the message entity doesnt seem to work.
I placed another transparent model and seperate trigger directly in front of the door model to activate the message entity.
I assume I cant use the same model with two different triggers.
How would I remove the model and/or trigger that activates the message entity when its no longer needed?
I have a door model and trigger that opens the door when a set number of pawns are killed. I tried to use a message entity with a seperate trigger attached to the same door model but the message entity doesnt seem to work.
I placed another transparent model and seperate trigger directly in front of the door model to activate the message entity.
I assume I cant use the same model with two different triggers.
How would I remove the model and/or trigger that activates the message entity when its no longer needed?
- creekmonkey
- Posts: 116
- Joined: Tue Oct 23, 2007 2:55 pm
RESOLVED
FOund the answers I needed in Dan's ebook.
Used the logicgate entity and the door itself to trigger the message entity
Used the logicgate entity and the door itself to trigger the message entity