Skydome help please

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
MindBender
Posts: 4
Joined: Mon Aug 08, 2005 10:03 am
Location: NZ

Skydome help please

Post by MindBender »

Hi, im having some difficulty with RF and the skydome. Ive tried playing around with the skydome entity and ive downloaded Hike1's demo but nothing works.

when i try to play Hike1's skydome demo I get an error saying that it couldnt find a file named "terrain\cloud_256.bmp" or something like that.

if anyone happens to have a working skydome script or a tutorial explaining skydomes i would greatly appreciate it because im really stuck. I have the latest RF by the way.
Happiness is like peeing yourself, everybody can see it but only you can feel its warmth.
Guest

Post by Guest »

"terrain\cloud_256.bmp" has been missing from the RF install since RF07. Just add any 256 x 256, 24 bit bitmap to the following folder....

media\bitmaps\terrain\
Guest

Post by Guest »

Forgot to mention, make sure you name it

cloud_256.bmp

That is changed in the script that the skydome uses
Guest

Post by Guest »

okay, i did that and then it said alot of other files were missing from /terrain so i made them too. but now when i try to compile and play it it crashes out of the game and gives me that annoying, "RealityFactory has encountered a problem and needs to close. We are sorry for the inconvenience." message :(

thanks for the help so far though, any ideas on how to get it going?

im really stumped because ages ago when i first descovered RF i downloaded this demo and got it going pretty quickly, but now im having lots of difficulty.
TaktaK

Post by TaktaK »

oops, forgot to log in...that was me. ^^^^
MindBender
Posts: 4
Joined: Mon Aug 08, 2005 10:03 am
Location: NZ

Post by MindBender »

ahhh crap wrong name(thats the name i normally use on forums), damn im really not having a good morning, yeh those two posts were myne up there, sorry for triple posting but theres no edit button cos im not logged in, anyway can anyone help me?
Happiness is like peeing yourself, everybody can see it but only you can feel its warmth.
User avatar
AndyCR
Posts: 1449
Joined: Wed Jul 06, 2005 5:08 pm
Location: Colorado, USA
Contact:

Post by AndyCR »

please post the contents of realityfactory.log. that should tell us what the problem is.
MindBender
Posts: 4
Joined: Mon Aug 08, 2005 10:03 am
Location: NZ

Post by MindBender »

Is this what you mean? sorry if its not what your looking for im new and dont really understand anything. I found out that its still comming up with missing .bmp's from the /terrain folder, its a real mess I really wish i knew how the whole skydome entity worked because i cant find in the script for it anywhere where it mentions these .bmp's :?

** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 6
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 6
--- Remove Hidden Leafs ---
--- Remove Hidden Leafs ---
--- Weld Model Verts ---
--- Fix Model TJunctions ---
--- CreateLeafClusters ---
--- Save Portal File ---
--- Create Area Leafs ---
--- Save GBSP File ---
Num Models : 1, 80
Num Nodes : 6, 264
Num Solid Leafs : 6, 360
Num Total Leafs : 7, 420
Num Clusters : 1, 4
Num Areas : 1, 8
Num Area Portals : 0, 0
Num Leafs Sides : 36, 288
Num Planes : 24, 480
Num Faces : 16, 576
Num Leaf Faces : 16, 64
Num Vert Index : 65, 260
Num Verts : 23, 276
Num FaceInfo : 8, 512
Num Textures : 3, 156
Motion Data Size : 40
Tex Data Size : 110595
--- Vis GBSP File ---
Loading Portal File : c:\lx\aarealityfactory\firsttest\media\levels\skydometest.GPF
NumPortals : 0
Starting to Vis all Leafs
Collect Leaf Vis Bits for leaf 0
Total visible areas : 1
Average visible from each area: 1
FileName c:\lx\aarealityfactory\firsttest\media\levels\skydometest.bsp
--- Radiosity GBSP File ---
Num Faces : 16
Num Normal Lights : 0
Num RGB only Lights : 0
Num RGB Always Visible Lights : 0
Num Suns with fallofftype 0 : 0
Skipping RWM Gouraud coloring 65 RGB faces (Full Vis only)

Light Data Size : 4965
Num Light Maps : 12
------------------------------
Compile successfully completed
Happiness is like peeing yourself, everybody can see it but only you can feel its warmth.
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

RealityFactory.log is a file that is in the main directory of RF. If some error occours it is normally in there.
Everyone can see the difficult, but only the wise can see the simple.
-----
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

Post the skydome script you're using, I count 3 on my page.

Update: Don't use a large bitmap 2048 square for the skydome texture, it will
take 10 frames off your frame rate, use a solid color.

The 112133150 bmp is just 1 color RGB 112 133 150, 64x64.
matches the fog color as shown in the game. You have to
grab a screen shot to get the 'real' fog color.
flat.bmp is just a small RGB 128 128 128, prevents any
terrain from being rendered.

Other thing is to set the skydome origin below the lowest
point of your level.



//skydomesmoothsmalltex.s

{

Init[()
{
SetSkyTexture("112133150.bmp");
SetLandscapeSize(8000);
SetHeightOrigin(0);
SetTerrain("flat.bmp","flat.bmp");
SetDesiredTriangles(200);
DisableSun(true);
DisableCloud(true);
SetSkyColor(255,255,255,255);
UseSkyFog(false);
SetAmbientLightColor(255,255,255,255);
SetTwilightDistanceFromHorizon(0.1);
SetHeightOrigin(-370);
}]

Start[()
{
ToggleMoveWithCamera(true);
SetTwilightColor(255,25,255,200);
}]

}

Here's one that's good for night scene, black.bmp is
just a 128 square RGB 0 0 0.
//skydomecastlenight.s



{

Init[ ()
{
//SetVertScale(4);
SetSunScale(1);
SetMoonColor(255, 255, 255, 255);
SetMoonPhase(3);
SetSunColor(255, 255, 255, 255);
SetSkyColor(164, 200, 255, 255);
SetLocation(30, 10, 24, 23);
DisableCloud(true);
DisableSun(false);
SetTerrain("flat.bmp","black.bmp");

SetHeightOrigin(220);

} ]

Start[ ()
{
;SetTimeScale(25);
RenderWireframe(false);
} ]

}
hike1
RF FAQ-Keeper
Posts: 607
Joined: Tue Jul 05, 2005 4:19 am
Contact:

Post by hike1 »

I put the missing skydome .bmps at
http://terrymorgan.net/skydomebmps.zip
(654K) I'd think they would be part of a minimum install, but
Daniel didn't.
revolutiongames2004
Posts: 75
Joined: Tue Jul 05, 2005 4:29 pm

Post by revolutiongames2004 »

um do you have the part you want sky domed set to sky (the blue stuff)
gotta make sure that is ther or else no sky, just thought id check
Post Reply