...a Mysterious project

Game Design, Story, Game Play.
User avatar
madness
Posts: 91
Joined: Mon Feb 11, 2008 5:56 pm

Re: ...a Mysterious project

Post by madness »

I want to see some videos at least.
plz?
Somewhere in Nevada...
User avatar
federico
RF Dev Team
Posts: 443
Joined: Tue Jul 05, 2005 3:14 pm
Contact:

Re: ...a Mysterious project

Post by federico »

Sorry. Sometimes life brings me back.
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...

If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
Attachments
A.jpg
(70.5 KiB) Downloaded 46 times
User avatar
madness
Posts: 91
Joined: Mon Feb 11, 2008 5:56 pm

Re: ...a Mysterious project

Post by madness »

I am going to design a camp and see what you think. give me a few days though because i am very busy.
Somewhere in Nevada...
User avatar
Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Re: ...a Mysterious project

Post by Sph!nx »

Some nice work here!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
User avatar
madness
Posts: 91
Joined: Mon Feb 11, 2008 5:56 pm

Re: ...a Mysterious project

Post by madness »

How do you want the buildings laid out exactly.
I don't know how your scripts work so i don't know what will work best.
Somewhere in Nevada...
User avatar
federico
RF Dev Team
Posts: 443
Joined: Tue Jul 05, 2005 3:14 pm
Contact:

Re: ...a Mysterious project

Post by federico »

Just BSP (and staticmesh as details only). Think about pillars and other artifacts to be used as cover spot (crouching and standing, to the left and to the right).
I suggest you to try indoor first to simplify (but it's up to you). Don't plan anything big: I don't want to make you unsatisfied if I don't like the result of your efforts (surely I appreciate your effort over anything else)...

:wink:
User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Re: ...a Mysterious project

Post by paradoxnj »

Federico, why not draw him an outline for him to work off of? It may spark his creativity.
Many Bothans died to bring you this signature....
User avatar
madness
Posts: 91
Joined: Mon Feb 11, 2008 5:56 pm

Re: ...a Mysterious project

Post by madness »

I don't quite think i understand what you mean by pillars, do you mean a modern prison. Or a prison camp.
Prison camps are usually war time camps made up of fairly simple structures.
A modern prison yard might offer more places for cover.
Or I could go along the lines of a post modern prison camp. so i can make up the rules as i go along.
Could you ms paint me a picture with squares representing buildings, I can handle the insides.
In the meantime i will work out a basic inside.
I'm thinking a dank subfloor.
What do you think?
Somewhere in Nevada...
User avatar
madness
Posts: 91
Joined: Mon Feb 11, 2008 5:56 pm

Re: ...a Mysterious project

Post by madness »

Here's a quick shot of what i was talking about earlier.
It's a simple basement with pillars.
There is a plumbing room off to the side and a staircase with a small hallway for an entrance.
Just a progress shot. no real details yet.
What do you think?
Image
Somewhere in Nevada...
User avatar
Agentarrow
Posts: 1346
Joined: Thu Jun 28, 2007 4:34 pm
Location: Kyiv, Ukraine
Contact:

Re: ...a Mysterious project

Post by Agentarrow »

took me maybe ten minutes but I got in some quick art :D
the camp
Player shot in the leg while escaping
AgentArrow Home
The greater good is but a point of view...
User avatar
darksmaster923
Posts: 1857
Joined: Wed Jan 03, 2007 10:32 pm
Location: Huntington Beach, California, USA

Re: ...a Mysterious project

Post by darksmaster923 »

hey madness, you should change the textures on that level. they just dont match, and they look out of place. plus add lights to give ambience
Herp derp.
User avatar
vagoneta
Posts: 25
Joined: Fri Jan 04, 2008 8:32 pm

Re: ...a Mysterious project

Post by vagoneta »

Looks amazing :shock:
I hope you finish it faster :mrgreen:

Greetings.
User avatar
vrageprogrammer
Posts: 566
Joined: Wed Oct 31, 2007 2:59 pm
Location: On top of a tree
Contact:

Re: ...a Mysterious project

Post by vrageprogrammer »

federico wrote:Sorry. Sometimes life brings me back.
I found a good player model. It's grabbed from a game, completely put out of the original context and even modified a little.
The idea is exactly that: grab characters from other games and use them in a completely different context to avoid any possible recognition. This character sets a theme for the demo: the game should be WW2 related. An escape form a prisoner camp sounds good to me...

If someone would like to create some level art for the demo (I hate level design), I will be grateful.
Consider that a good visual style and heavy performance optimization is needed...
Hey, Can I do graphics?

Like Menu, and stuff?
It was not Possible to determine the dimensions of the image....
dylanwinn
Posts: 84
Joined: Wed Mar 05, 2008 6:15 am

Re: ...a Mysterious project

Post by dylanwinn »

HAND OVER THE AI SCRIPT, AND NOBODY GETS FRAGGED! (Please...) :D
User avatar
Agentarrow
Posts: 1346
Joined: Thu Jun 28, 2007 4:34 pm
Location: Kyiv, Ukraine
Contact:

Re: ...a Mysterious project

Post by Agentarrow »

It's best if you write your own AI script. Google Reality Factory Scripting Tutorial, download Dan Valeo's Manual, or google SimKin tutorials (As I believe SimKin is the scripting language that RF uses)
AgentArrow Home
The greater good is but a point of view...
Post Reply