
currently i make some tests with bump mapped brushes, but it doesnt work.
in my txl file are the colortex (BM0_TEST.bmp) and the bumptex (BMB_TEST.bmp). the colortex is applied. over the brush i placed a dynamic light. after the level is compiled the bumptex is displayed instead the colortex and no bumpeffect is to be seen.
in the d3d24.ini i tried extra textures = 1 but with the same result.
the d3ddrv.log says the following:
D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
D3DTEXOPCAPS_DOTPRODUCT3 : YES
dot3 and embm should work.
but this looks odd?
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.
i use the Reality Factory 0.72A - Main Installer
my graphicscard is a radeon 9600 xt
best regards
mad