When i compile my level my weapon doesn't show at all could it be my rotation or my script in the weapon.ini folder and does my mace need more than one animation than its idle animation and how do i attach the weapon to my character after i postion my weapon
[mace]
type = weapon
slot = 5
firerate = 0.25
catagory = melee
attribute = health
damage = 20
ammunition = stamina
ammopershot = 4
attacksound = swordmiss.wav
hitsound = swordhit.wav
emptysound = swordmiss.wav
viewactor = vmace.act
viewfillcolor = 128 128 128
viewambientcolor = 128 128 128
viewscale = 0.23
viewanimspeed = 1
viewarmanim = Arm
viewidleanim = Idle
viewattackanim = Shoot
viewaltattackanim = Shoot1
viewhitanim = Hit
viewalthitanim = Hit1
viewwalkanim = Walk
; 1st person
;
viewactor = Weapon\v_mace.act
viewfillcolor = 0 0 0
viewambientcolor = 0 0 0
viewrotation = -96.10 266.10 -7.50
viewoffset = -12.30 55.60 49.50
viewscale = 0.23
viewanimspeed = 1
viewarmanim = Idle
viewidleanim = Idle
viewattackanim = Idle
viewaltattackanim = Idle
viewhitanim = Idle
viewalthitanim = Idle
viewwalkanim = Idle
; 3rd person
;
playeractor = Weapon\p_mace.act
playerfillcolor = 255 255 255
playerambientcolor = 0 0 0
playerrotation = -90 180 0
playerscale = 1
playerbone = BIP01 R HAND
playerlaunchoffset = 0 0 10
Weapon Problem need help
- QuestOfDreams
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Re: Weapon Problem need help
You already have a similar topic here. No double posts
Have you even looked at the example I posted?
Have you even looked at the example I posted?