It was okay, but after playing with a couple of things, now it won't fall. I've put it back to how it was, but still won't detect if it's falling, and gravity is really slow.
EDIT:
Okay, I discovered it's a script in the level, that has a positiontopawn to this pawn. When I have this script, the other pawn won't detect if it's falling. Here's the script that's got the positiontopawn:
Code: Select all
{
Spawn[()
{
Console(true);
LowLevel("Init");
}]
Init[()
{
PositionToPawn("jugador",0,0,0,false,false);
ChangeYaw();
self.yaw_speed=200;
self.ideal_yaw=self.player_yaw;
PawnRender(true);
}]
}