Building an X-Wing

Topics relating to Modeling with Reality Factory.
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scott
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Re: Building an X-Wing

Post by scott »

nope marmite
http://www.marmite.com/
single type of food, like peas, chiken, pasta.

tho i didnt want to get this topic offsubject so never posted a link, but i imagine some of you dont know what marmite is so i thought i had better say.

and to keep this post on subject
think this might be some help, official blueprint of the x wing.
Image
*GD*
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jonas
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Re: Building an X-Wing

Post by jonas »

tlu_poreba wrote:I hope author of this topic dont mind if I show here my actual work, another X. I'm looking for feedback too. ;)
Very Nice you seem to have followed the design of the X-wing very well. I'm curious as to how your going to do the other side. Does milkshape have a mirror function, that actually works? I can't remember seeing one...
Jonas

Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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bernie
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Re: Building an X-Wing

Post by bernie »

Milkshape has excellent mirroring capabilities, he will have no difficulty whatsoever. If he textures it first it will mirror the uv's also. Excellent modelling tlu_poreba, great work altogether.
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scott
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Re: Building an X-Wing

Post by scott »

it will mirror the uv's however the thing i really disslike with milkshape is mirroring multiple groups in one go, it will only aply a texture to each group, it would of been cool if they mirrord the groups aswel, aplying the same texture to the groups.

im not sure how advanced you are in milkshape but work with the smoothing options and weld your vertecies, it will help thoe rounder things look, well more round, and i think your nose isnt welded together, however this is a WIP so pleanty more to see yet.
*GD*
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Agentarrow
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Re: Building an X-Wing

Post by Agentarrow »

That was my biggest discouragement with milkshape, the welding, it always messed me up...
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vrageprogrammer
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Re: Building an X-Wing

Post by vrageprogrammer »

Agentarrow wrote:That was my biggest discouragement with milkshape, the welding, it always messed me up...
For some reason, Welding is my fav part o' modelling!
It was not Possible to determine the dimensions of the image....
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Agentarrow
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Re: Building an X-Wing

Post by Agentarrow »

:P
I never could get the welding to work, I always ended up welding a hand to a foot or something :P
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GMer
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Re: Building an X-Wing

Post by GMer »

Agentarrow, in your 1st screenshots, the nose looks a little too long... or its just me :lol:
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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Agentarrow
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Re: Building an X-Wing

Post by Agentarrow »

no, it was too long. Actually, I started fresh.
see:
Image
Image
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GMer
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Re: Building an X-Wing

Post by GMer »

Lookin' good!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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Sph!nx
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Re: Building an X-Wing

Post by Sph!nx »

Indeed, much better!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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Agentarrow
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Re: Building an X-Wing

Post by Agentarrow »

thank you, however, the engine cylinders need a slight amount of fixing. and I need to make/get the textures.
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