rffaq
http://terrymorgan.net/rffaq.zip
Line 6300, some DOLT changed the AudioSource3d entity to
require 2 extra entities.
Get
http://terrymorgan.net/audiosource3dtest.zip
for a working demo.
Q. My audio source 3d won't work in RF 071, why?
A. There's supposed to be a good reason for this,
but all I know is it broke all my
3d entities.
The change has made the default state of the AudioSource3D
to be Off. It needs an active trigger to run. If you just want it to
run all the time, add this to the level...
Trigger Entity
szEntityName - audiotrig1
LogicGate Entity
szEntityName - audiotrig1on
Trigger1Name - audiotrig1
Type - 2
AudioSource3D
TriggerName - audiotrig1on
This will make it always active.
To save time later, select the 3 entities and go
Modify/Create Library Object (in Worldeditor 2), naming it
say, Audio3dwater1, water1 being the name of the .wav sound,
then you can pop it in any level w/o making the 3 entities again.
For the ones that are broken (w/o logic gate and trigger), just
delete the audio3d entity and pop in the 3 entity prefab,
alll you have to change is the name of the .wav file.