Can RF make the following (wrestling or resident evil-style)

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derekhhh
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Can RF make the following (wrestling or resident evil-style)

Post by derekhhh »

Hi,
before I jump into the program, I thought it best to ask if it can do what I want. I wish to either make a game that involves wrestling-like fighting, or a resident evil-style game. I posted this question here because I wish to describe some scripts/events and ask if it can be done.

for the wrestling.fighting game, my main concern is player throws, which would involve locking an entity and the player in place, playing an animation of the player and entity, and then restoring controls and movement for the player and entity. Something like this is the same for the resident evil-style game (like a zombie bite for example)

I am very new to this engine and am simply hoping someone can tell me whether this can be done. If so, I will continue learning about it.
Thanks very much
Jay
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Re: Can RF make the following (wrestling or resident evil-style)

Post by Jay »

It could be complex...But i think it can be done. Welcome to the forums. :)

One thing is that i don't think that someone already did a wrestling game with rf, so you would step onto new terrain there.
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derekhhh
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Re: Can RF make the following (wrestling or resident evil-style)

Post by derekhhh »

Interesting... thanks for the help. I do have another question. I am seeking some tutorials to get me started. Might you or anyone else know of a good place to look?
Thanks again
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metal_head
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Re: Can RF make the following (wrestling or resident evil-style)

Post by metal_head »

It would be awesome if someone makes a tutorial about making a ....well I don't know how exactly is called I think is Point and Shoot anyway I'm talking about a game like "The House Of The Dead" you know where you don't have to walk,the game makes your player walk and turn and you only have to move your mouse and shoot.
Like this:
Image
It would be cool,I'm just saying it to give someone idea to make it (than if possible make a tutorial for us :D).I don't know much about scripting,but I think you'll need a scripted player which moves automaticly by script points or path points...I don't know...just sayin'
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paradoxnj
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Re: Can RF make the following (wrestling or resident evil-style)

Post by paradoxnj »

I've been working on a RE style game for a while. To do the zombie bite, just make 2 bones (one in each of the player character's shoulders) then attach the zombie's hand bones to the player's shoulder bones and execute the zombie's bite animation (adding a particle system for a blood effect). Keep in mind that I am not using RF (I am using Jet3D which is an updated Genesis 3D (RF's engine)), but RF does have bone attachments.
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Danimita92
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Re: Can RF make the following (wrestling or resident evil-style)

Post by Danimita92 »

How would you attach the bones though? I asked in a different topic, and they said I couldn't.
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paradoxnj
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Re: Can RF make the following (wrestling or resident evil-style)

Post by paradoxnj »

I believe that there are script commands for this. AttachToActor() seems to be the one you are looking for.
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QuestOfDreams
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Re: Can RF make the following (wrestling or resident evil-style)

Post by QuestOfDreams »

You can only attach the whole actor to a bone of an other actor, but not specific bones of one actor to different bones of a second actor.
Danimita92
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Re: Can RF make the following (wrestling or resident evil-style)

Post by Danimita92 »

Can you do it the other way around? Attach a character's arm to another pawn?
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paradoxnj
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Re: Can RF make the following (wrestling or resident evil-style)

Post by paradoxnj »

You can only attach the whole actor to a bone of an other actor, but not specific bones of one actor to different bones of a second actor.
Is that a limitation of RF or Genesis?

This is what Danimita is after. The zombie attaches itself to Claire's shoulders and executes a bite animation. In return, Claire executes a bitten animation and spawns a particle system of blood.
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Danimita92
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Re: Can RF make the following (wrestling or resident evil-style)

Post by Danimita92 »

No, I posted a topic in which I asked if I could attach the bone of a character's weapon (a whip) on an object in the level, to simulate the character hanging from it.
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paradoxnj
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Re: Can RF make the following (wrestling or resident evil-style)

Post by paradoxnj »

You said:
for the wrestling.fighting game, my main concern is player throws, which would involve locking an entity and the player in place, playing an animation of the player and entity, and then restoring controls and movement for the player and entity. Something like this is the same for the resident evil-style game (like a zombie bite for example)
A zombie bite is more than just stopping the player movement and restoring controls. You have to synchronize the animations of both the player and entity. The easiest way to do that is actor attachments. Unless you were referring to an in-game cut scene?
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Danimita92
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Re: Can RF make the following (wrestling or resident evil-style)

Post by Danimita92 »

You can always make both character face eachother at a certain distance, one doing the injury animation, and the other one the biting one.
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