Help!
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- Posts: 335
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- Location: Lanzarote/Canary Islands/Spain
Re: Help!
That doesn't make any sense, but I'll answer in our forum.
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Eso no tiene sentido, pero te responderé en nuestro foro.
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Eso no tiene sentido, pero te responderé en nuestro foro.
- metal_head
- Posts: 1244
- Joined: Sat Jan 05, 2008 8:31 pm
- Location: Bulgaria,Sofia
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Re: Help!
That would be cool if you somehow manage to do it Jue!
Re: Help!
Let me see if I got this correct:
You want to be able to walk without a character "hearing" you, but if you run, the character will hear you. Something like Splinter Cell. Am I correct?
You want to be able to walk without a character "hearing" you, but if you run, the character will hear you. Something like Splinter Cell. Am I correct?
Many Bothans died to bring you this signature....
Re: Help!
He is talking about sneaking or stealth kills like in Splinter Cell. Jue, I am not sure how to do that. Maybe a pro scripter can help you out here.
Many Bothans died to bring you this signature....
Re: Help!
Should be able to write a script that checks if the player is with in a certain distance to an enemy, that would be the hearing distance. You might also check if that enemy is visible to prevent the sound from going through walls. If an enemy is found that meets both those criteria and the player is not sneaking then alert that enemy to attack.