static mesh as levels

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NSCC_game_design_team
Posts: 13
Joined: Mon Aug 22, 2005 2:14 pm

static mesh as levels

Post by NSCC_game_design_team »

we have managed to bring a static mesh in as a level, but our character gets stuck in the walls when we run collide with them.

looking for a fix

cheers
Jay
RF Dev Team
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Location: Germany

Post by Jay »

Do you use a Staticmesh only or a Staticmesh with no collision but collision provided by clip-brushes?
Everyone can see the difficult, but only the wise can see the simple.
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Kamazy
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Post by Kamazy »

It's much better to use clip-brushes a colision and static mesh as models.Cuz Static mesh still has bugs with colision.Use it with no colision and add clip-brushes for colision this also gives a better framerate.
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Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Post by Jay »

And do NOT use cut brushes. I noticed when i used a cut brush in the level where i used the terrain and the clip brushes that there was a certain area where the staticmesh made funny things with the polys on it(appearing and dissapearing at random, not even being rendered...very ugly). Also i think there was an area where i could fall through.
Everyone can see the difficult, but only the wise can see the simple.
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