Brushes, unseen faces

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Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Brushes, unseen faces

Post by Sph!nx »

This is probably a bit of a simple question but I did my best to find an answer.

Is there a way to remove, or flag the unseen faces of a brush unrendered? If so, how?

Thanks a lot!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: Brushes, unseen faces

Post by Jay »

http://www.realityfactory.info/forum/vi ... f=6&t=3444

Normally the level compiler removes the unseen faces automaticly, but with this you can be sure.
Everyone can see the difficult, but only the wise can see the simple.
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Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Re: Brushes, unseen faces

Post by Sph!nx »

Ahh, so if I understand this correctly, simply make all unseen faces a sky. Works similair to GoldSrc's Null texture.

Thanks a lot!
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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