Texture problem

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DsK
Posts: 9
Joined: Sun Jun 01, 2008 2:38 am

Texture problem

Post by DsK »

Hello, I was making a level and everything was going smooth until I started downloading some textures to put inside the level. This is what I did:

*downloaded the texture
*made the texture 512x512(since it has to be in the power of two)
*textured my level

(then after I did that I exited out of RF to do something and when I opend my level up some walls were purple ,blue,green just a solid color.. and it wasn't the texture at all so I ran my level in preview mode and where it was purple,blue and green it was some other texture (not the one I put for that wall it was a different one.))

help please!

Note: Do I need to put the texture in a lower power of two? whats happening?
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ardentcrest
Posts: 735
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Location: Ireland

Re: Texture problem

Post by ardentcrest »

1 : which editor are you using (rfeditpro, world editor 2 or what).

2 : when in the editor. can you see your new texture in the textures menu.
He's a Bot Jim, But not as we know It.
DsK
Posts: 9
Joined: Sun Jun 01, 2008 2:38 am

Re: Texture problem

Post by DsK »

1. I said I am using RF so RF edit pro..
2. Ok, I see my new textures after I put them into RF.. Here is the problem: my walls or floors get a different texture than they are suppose to have... for example. I downloaded this wallpaper texture and i sized it to 512x512 and I put this texture in the kitchen of my level, and the living room floor has a brick texture, when I run my level in preview mode I see that the wall paper is in the kitchen(where its suppose to be and on living room floor where the brick is suppose to be.)
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ardentcrest
Posts: 735
Joined: Wed Jan 25, 2006 10:55 pm
Location: Ireland

Re: Texture problem

Post by ardentcrest »

have you tryed to reaply the textures the right faces
He's a Bot Jim, But not as we know It.
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: Texture problem

Post by Jay »

The first problem you mentioned, the green, purple, etc walls, can be solved by pressing the button next to the 'Build *.bsp file' button (It is called 'Rebuild Textured View')

For the second problem, all i can think about is the texture naming convention: Make sure your textures have different names in the first 8 characters, otherwise the level editor might confusethem when compiling.
Everyone can see the difficult, but only the wise can see the simple.
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DsK
Posts: 9
Joined: Sun Jun 01, 2008 2:38 am

Re: Texture problem

Post by DsK »

Thanks Jay!
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