Hi, developing some characters for a little test game. I've tried to find the answer but could not find it on my own.
Is it possible to have the character speak, but not really move his mouth's mesh with an animated bone, but an animated face skin?
This way, it would also be much easier for me to add facial expressions.
Edit :
I assumed it is a scripting question ... not sure I posted this on the right board...
Speaking characters
- QuestOfDreams
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Re: Speaking characters
Yes, this is possible. Read the section about the material.ini file in the manual and use the script method ChangeMaterial(string MaterialSection); (available as high and low level method)
Re: Speaking characters
Thanks m8! Will take a look into it right away!