Where to start?

Topics regarding Scripting with Reality Factory
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Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Where to start?

Post by Sph!nx »

Hi, as you probably know, I'm currently trying to script a player pawn for a model with a few basic animations. However, I find it very difficult and I'm beginning to think that, starting off with a player pawn is very hard to begin with.

So, I need some suggestions of what is relative simple to create. It doesn't really matter what (NPC, weapon, item, game play element, etc.) as long as it's fitting for a "random" third person action game. It's just to learn from.

Note, that all content (models, animations, world, graphics) will be created by myself to fit whatever I need. So don't worry about that. Who's got some great ideas for me then? :D
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Where to start?

Post by Juutis »

I'd go for a NPC. When I started I made a simple pawn first. Just a guy who stood there playing his idle animation. Then I made him walk along a path made of scriptpoints while playing his walking animation. Then I merged the two! The guy walked along the path and stopped at every scriptpoint and played his idle animation! Woah! :D

Anyway, I gradually got my pawn to "see" the player and in the end it even attacked and could kill the player. Ever since I've been improving and right now I think I call myself above than average scripter. I have learned a lot, but I still have a lot to learn. :)
Pain is only psychological.
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Sph!nx
Posts: 297
Joined: Thu Feb 22, 2007 7:26 pm

Re: Where to start?

Post by Sph!nx »

Great, thanks. As you might have seen I've started with a player. :lol: Now I will use the standard for my first game and also try with something simpler.

Gonna try to do the pawn like you did :)
Regards Sph!nx

Sven Co-op, DevEd: Development & Editing
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