The 'changelevel' entity works exactly like half-life's changelevel entity. In half-life you can go forth and back between those changelevels and the things you've done the previous time in that map are still applied. Example: I break a box in map A and travel to map B. I return to map A and the box is still broken.
Does this apply for RF as well?
Changelevel question
Re: Changelevel question
No. To do somethign liek this, you must store all the states in attributes and apply them at each level start.
Everyone can see the difficult, but only the wise can see the simple.
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Re: Changelevel question
Thanks a lot! This needs me to reconsider my world building strategy. lol
Re: Changelevel question
I can think of one or two ways to accomplish this, but at first thought they seem pretty messy. How would you recomend going about it?
A good warrior knows his limits, but a great warrior finds his way around them.