I need help with guns
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
Here's hint to help you get it working. The engine just needs to see an Arm, Reload, and Fire animation.
That doesn't mean they have to actually do anything. Just make 3 animation files for the weapon with the right names and no real animation. The engine won't care.
Then you can experiment once you have the weapon aligned on the screen properly etc.
Actually it's interesting in that I just checked all the v_weapons in the Media/Actors/Weapon folder in RF with Actorciewer.
It seems the only animation they have is "idle" and they all work. Must just be screenshake, muzzleflash, and sound that makes them seem animated.
I think we need some expert advice here from someone like Gekido.
That doesn't mean they have to actually do anything. Just make 3 animation files for the weapon with the right names and no real animation. The engine won't care.
Then you can experiment once you have the weapon aligned on the screen properly etc.
Actually it's interesting in that I just checked all the v_weapons in the Media/Actors/Weapon folder in RF with Actorciewer.
It seems the only animation they have is "idle" and they all work. Must just be screenshake, muzzleflash, and sound that makes them seem animated.
I think we need some expert advice here from someone like Gekido.
Fear not the textures for the almighty stylus is with thee - Book of Zen
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
Could you possibly make a text file and change the extention to mot. Your exporting from gmax as nfo then into act build(what ever its called) right? If so just name a a couple text files the animation name then .mot then import them into act build.
Would that work?
Would that work?

Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
I sorry to just be bumping my posts but please help reeeeeeallllly need some help this is my firs 1st person shooter and I can't even get the guns working how sad is that? Here is a zip file of the stuff I'm using please edit them so they work then post them back to me so I can study them. If there is anything missing please tell me and I'll update the zip file. Here is the link.
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- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
Sorry about that I've fixed it now. BTW the thing about the 'Some folks can see dead people - can you see dead pages?' Is an angelfire thing
Please guys help
I really need it. But thanks guys for all of the help you've given me in the past
[Edit QuestOfDreams: If someone wants to answer he/she will find the topic no matter what. Don't spam the forums]
Please guys help


[Edit QuestOfDreams: If someone wants to answer he/she will find the topic no matter what. Don't spam the forums]
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- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
Have you tried exporting your own animations for the gun?
Just some helpfull advice I've learned over time about game dev. When you get suck move on to something else and then come back. Otherwise you'll just frustrate yourself and get little or nothing done.
Also sometimes pushing it to the side for a couple of days and then taking a fresh look at it helps as well. Thats what it took for me to figure out how to get my animations to work in RF. About 2 days of frustration set it aside for a couple of days and then re-approached it.
Just some helpfull advice I've learned over time about game dev. When you get suck move on to something else and then come back. Otherwise you'll just frustrate yourself and get little or nothing done.
Also sometimes pushing it to the side for a couple of days and then taking a fresh look at it helps as well. Thats what it took for me to figure out how to get my animations to work in RF. About 2 days of frustration set it aside for a couple of days and then re-approached it.
Fear not the textures for the almighty stylus is with thee - Book of Zen