charector select

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creekmonkey
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charector select

Post by creekmonkey »

I have a game almost finished. I edited the realityfactory.ini file, and set UseCharSelect=false, now the scale and rotation of my player is not right, and if I change them in the charector.ini it doesnt change anything. As long as UseCharSelect=true everything is fine. What am I doing wrong????
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creekmonkey
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Re: charector select

Post by creekmonkey »

Seems this may be a bug, although Ive seen it work in other demo's. I tried rebuilding my actor (modified virgil) in milkshape, re-scaling and changing the rotation, which fixed the problem in the starting level. BUT! When i changed to next level the actor rotation and scale was wrong again. If it is a bug any possible workarounds?
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QuestOfDreams
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Re: charector select

Post by QuestOfDreams »

This is not a bug. The character.ini file is only used if more than 1 player actors are needed. Otherwise scale and rotation are determined by the PlayerSetup entity.
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creekmonkey
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Re: charector select

Post by creekmonkey »

Well for what ever reason, changing player rotation and scale in the playersetup doest work either as long as UseCharSelect is set to false in the realityfactory.ini. I thought it might be my modified virgil actor so I used the original virgil with the same result. So if no bug then guess I have to keep digging.
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creekmonkey
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Re: charector select {SOLVED}

Post by creekmonkey »

Solved the problem by deleting both the playersetup and playerstart entities then putting new entities back in the game. I have no idea why this would correct the problem, but it worked.
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metal_head
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Re: charector select

Post by metal_head »

It seems that you have messed the ActorRotation column :).
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