Transformations

Topics regarding Scripting with Reality Factory
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Masta_J
Posts: 37
Joined: Tue Apr 17, 2007 1:35 pm
Location: Johannesburg South Africa

Transformations

Post by Masta_J »

Hi all, just a quick question. Is there a way of changing a pawn actor in game without changing the script or szEntityName. So sort of a transformation if you must. Currently, I am using a trigger which spawns another pawn and hides the current with a PawnRender(false); command. What my aim is, is to keep the same szEntityName for my second/transformed pawn, but when I use SwitchView() it attaches the camera to my unseen Pawn...
A good warrior knows his limits, but a great warrior finds his way around them.
Danimita92
Posts: 335
Joined: Sat Feb 09, 2008 5:47 pm
Location: Lanzarote/Canary Islands/Spain

Re: Transformations

Post by Danimita92 »

Can't be done, sorry
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Graywolf
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Joined: Mon Apr 14, 2008 8:36 pm
Location: Anchorage, Alaska
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Re: Transformations

Post by Graywolf »

There could be an easy solution involving changing the camera target... Could you post your script/s?
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