Transformations
Transformations
Hi all, just a quick question. Is there a way of changing a pawn actor in game without changing the script or szEntityName. So sort of a transformation if you must. Currently, I am using a trigger which spawns another pawn and hides the current with a PawnRender(false); command. What my aim is, is to keep the same szEntityName for my second/transformed pawn, but when I use SwitchView() it attaches the camera to my unseen Pawn...
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Re: Transformations
Can't be done, sorry
Re: Transformations
There could be an easy solution involving changing the camera target... Could you post your script/s?
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