one question
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- Posts: 75
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one question
Just gots a ?
Does rf games work on OS10?
Does rf games work on OS10?
What do you mean by Os10. Are you talking about Apple os10 or what?os10?
Last edited by jonas on Thu Oct 06, 2005 5:24 pm, edited 1 time in total.
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
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- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
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- Posts: 75
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Yeah it's strange because I know some Mac users, and Linux users personnally who would love to play more games but are either hardcore Bill Gates Windows haters (linux guys) or like their Mac's too much to get a PC.
Yet there are only a few engines that I know of that support Linux, and Macs.
The only free one I know of for non-commercial use is Antyriad GX. Which will port to just about anything including PSP in their next release.
They have several packages if you want to go commercial, and Pyro the main guy over there seems pretty keen on getting more commercial games made with the software. So he would probably cut a small indie team a sweet deal on a commercial liscense.
Nicest thing is you don't have to recompile or anything like that to swap between PC, Mac, and Linux. On top of that it uses non-bsp based geometry so you can build texture, and export levels straight from either 3DS Max or Blender into the engine.
I have played with it a little bit so far, and it's very nice. However although it uses it's own easy to use language RF is just faster for me to develope with. Likely after I have a year or two of use of Antyriad GX under my belt I will be comfortable enough with it to go into a serious project with it.
Unless by that time RF2 is ready for us indies to use.
Yet there are only a few engines that I know of that support Linux, and Macs.
The only free one I know of for non-commercial use is Antyriad GX. Which will port to just about anything including PSP in their next release.
They have several packages if you want to go commercial, and Pyro the main guy over there seems pretty keen on getting more commercial games made with the software. So he would probably cut a small indie team a sweet deal on a commercial liscense.
Nicest thing is you don't have to recompile or anything like that to swap between PC, Mac, and Linux. On top of that it uses non-bsp based geometry so you can build texture, and export levels straight from either 3DS Max or Blender into the engine.
I have played with it a little bit so far, and it's very nice. However although it uses it's own easy to use language RF is just faster for me to develope with. Likely after I have a year or two of use of Antyriad GX under my belt I will be comfortable enough with it to go into a serious project with it.
Unless by that time RF2 is ready for us indies to use.
Fear not the textures for the almighty stylus is with thee - Book of Zen
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
another alternative is irrlicht, i dont know the status of the mac port, but a while back i saw someone on the forums who was getting it to work on mac... you might check the status of that... http://www.irrlicht-engine.com the nice thing about it is it's completely and totally free.
- Microman171
- Posts: 167
- Joined: Sat Jul 09, 2005 3:45 am
- Location: New Zealand
0% mac port irrlicht engine check here http://irrlicht.sourceforge.net/development.html
Jonas
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better. - John Carmack