Different health bars?

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Kiji8989
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Different health bars?

Post by Kiji8989 »

I dunno, but is it possible to make another health bar that goes down over time? I want to use it for my hunting feature.
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metal_head
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Re: Different health bars?

Post by metal_head »

make another health bar that goes down over time
What will this be used for?You want to have another health attribute or something else?
Tell me,I'm a newbie ,but I might be able to help you.
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steven8
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Re: Different health bars?

Post by steven8 »

I think this is what you are looking for. From The manual on Entity References:
ChangeAttribute
The ChangeAttribute entity causes an attribute of the player to change over time.
It is triggered to start and will change the amount of the specified attribute over a
specified amount of time. The change can either be a percentage of the initial
amount or a fixed value.
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Kiji8989
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Re: Different health bars?

Post by Kiji8989 »

metal_head wrote:
make another health bar that goes down over time
What will this be used for?You want to have another health attribute or something else?
Tell me,I'm a newbie ,but I might be able to help you.

For my hunting feature in Twist of the Moon. A hunger bar that goes down over time. And if you dont take care of yourself, you die. XP like that. Thank you.
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Kiji8989
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Re: Different health bars?

Post by Kiji8989 »

steven8 wrote:I think this is what you are looking for. From The manual on Entity References:
ChangeAttribute
The ChangeAttribute entity causes an attribute of the player to change over time.
It is triggered to start and will change the amount of the specified attribute over a
specified amount of time. The change can either be a percentage of the initial
amount or a fixed value.

Thanks! :3
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steven8
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Re: Different health bars?

Post by steven8 »

You're welcome. Let us know if you have any trouble getting it to work.
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Kiji8989
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Re: Different health bars?

Post by Kiji8989 »

steven8 wrote:You're welcome. Let us know if you have any trouble getting it to work.
I will. :3
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