Different health bars?
Different health bars?
I dunno, but is it possible to make another health bar that goes down over time? I want to use it for my hunting feature.
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- metal_head
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Re: Different health bars?
What will this be used for?You want to have another health attribute or something else?make another health bar that goes down over time
Tell me,I'm a newbie ,but I might be able to help you.
Re: Different health bars?
I think this is what you are looking for. From The manual on Entity References:
ChangeAttribute
The ChangeAttribute entity causes an attribute of the player to change over time.
It is triggered to start and will change the amount of the specified attribute over a
specified amount of time. The change can either be a percentage of the initial
amount or a fixed value.
Steve Dilworth - Resisting change since 1965!
Re: Different health bars?
metal_head wrote:What will this be used for?You want to have another health attribute or something else?make another health bar that goes down over time
Tell me,I'm a newbie ,but I might be able to help you.
For my hunting feature in Twist of the Moon. A hunger bar that goes down over time. And if you dont take care of yourself, you die. XP like that. Thank you.
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Re: Different health bars?
steven8 wrote:I think this is what you are looking for. From The manual on Entity References:
ChangeAttribute
The ChangeAttribute entity causes an attribute of the player to change over time.
It is triggered to start and will change the amount of the specified attribute over a
specified amount of time. The change can either be a percentage of the initial
amount or a fixed value.
Thanks! :3
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Re: Different health bars?
You're welcome. Let us know if you have any trouble getting it to work.
Steve Dilworth - Resisting change since 1965!
Re: Different health bars?
I will. :3steven8 wrote:You're welcome. Let us know if you have any trouble getting it to work.
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