A really simple question for anyone who has dug into the RF source code before:
Exactly what parts of the Multiplayer support actually work?
For my concept, all I need is host a server, log on to a server, see other players, kill other players, and LevelChange Entity support. Scoring is not needed, but I may script it in...
Multiplayer
Re: Multiplayer
I think the current maximum of players is 2, and projectiles don't work yet. But I'm not sure. When I get more in to programming, I'll take a look at the source and try to modify it if possible.
Re: Multiplayer
Sorry for the zombie topic, but I just thought of something:
Do projectiles work on AI in multiplayer mode? (I think that they do, but I can't be sure)
IE: My Bullets won't effect other players, but they will kill AI.
This would be great for an online two-player co-op mode!
Do projectiles work on AI in multiplayer mode? (I think that they do, but I can't be sure)
IE: My Bullets won't effect other players, but they will kill AI.
This would be great for an online two-player co-op mode!
Re: Multiplayer
They will, on your screen. The monster will be unaffected on the other players screen, so it isn't suitable for a co-op game either.dylanwinn wrote:Do projectiles work on AI in multiplayer mode? (I think that they do, but I can't be sure)
IE: My Bullets won't effect other players, but they will kill AI.
This would be great for an online two-player co-op mode!
RF2 site: http://realityfactory2.sourceforge.net/
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
RF2 tasks: http://sourceforge.net/pm/?group_id=179085
Re: Multiplayer
Thanks, I couldn't tell that by firing up a multiplayer game with only me in it...
Re: Multiplayer
WAIT....you CAN do multiplayer functions on here?
(\_/)
(O.o) copy bunny into your signature to
( >< )help him achieve world domination
(O.o) copy bunny into your signature to
( >< )help him achieve world domination
- ardentcrest
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