Proposal: New generic scripted player
Proposal: New generic scripted player
@Advanced Scripters: Hey, since we seem to be on a generic support script kick, shall we team up and put together a new generic player script?
"So, what's the life of a programmer like?" "...Huh? What life?!"
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
Re: Proposal: New generic scripted player
Yeah, I've been planning something like that too. So why not.
A new generic enemy AI wouldn't hurt, either.
A new generic enemy AI wouldn't hurt, either.
Pain is only psychological.
Re: Proposal: New generic scripted player
Alright. Since the standard player handles first person pretty well, I was thinking a third person focus would be best. So, we need a features list.
These are what I can think of off the top of my head:
Multi-attack melee and ranged combat
Lock on auto-targeting
Custom camera management
Proper jumping support
Configurable HUD integration
Now... I gotta brew a pot of coffee. It's gonna be a long day.
These are what I can think of off the top of my head:
Multi-attack melee and ranged combat
Lock on auto-targeting
Custom camera management
Proper jumping support
Configurable HUD integration
Now... I gotta brew a pot of coffee. It's gonna be a long day.
"So, what's the life of a programmer like?" "...Huh? What life?!"
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
Re: Proposal: New generic scripted player
Hmm, that's gonna be one heck of a script. It should also be easily customizable. Let's face it, it's impossible to create a scripted player to suit everyone's needs. I think we should create more like a frame of a scripted player. One that has all the basic stuff and some more advanced stuff so that they can be easily modified. So that in order to add something to the script you wouldn't have to change a dozen different orders.
Anyway, that's just how I feel.
BTW, I think I could write a generic 1st person weapon script. I could use the scripts I've already written for my game. Expand them a little to make them more flexible, perhaps.
Anyway, that's just how I feel.
BTW, I think I could write a generic 1st person weapon script. I could use the scripts I've already written for my game. Expand them a little to make them more flexible, perhaps.
Pain is only psychological.
Re: Proposal: New generic scripted player
That's very true. My thought here is: The usual form of scripted player is some variation of the third-person, free-roaming, platformer type(Zelda, Splinter Cell, Soul Reaver, etc... The list goes on, an on, an...) If we can lay all the standard groundwork for that, I'm thinking it'll make it quite a bit easier for people to start in with scripting players.Juutis wrote:Let's face it, it's impossible to create a scripted player to suit everyone's needs. I think we should create more like a frame of a scripted player.
Alright... I'll start on the core framework and motion/anim-handling. I'm going for a component approach, where the core framework has a generic interface that the various parts of the script plug into. That'll allow the scripter to swap out parts of the player for their own code, as they see fit.Juutis wrote:I think I could write a generic 1st person weapon script.
"So, what's the life of a programmer like?" "...Huh? What life?!"
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
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Re: Proposal: New generic scripted player
New scripted player? That's gonna be sweet! Wish you luck! I really want to help you,but I know nothing about scripting yet .
Re: Proposal: New generic scripted player
Good luck! I'm not an expert so I can't help, but if I was, I would help too!
Greetings, Sorington
Re: Proposal: New generic scripted player
In case you are still interested,i hope you include in the script the new attach commands which blend the animation etc. for armour and accessories.
And,i vote the script to be for 3rd person,suitable for melee and ranged weapons.
And,i vote the script to be for 3rd person,suitable for melee and ranged weapons.
Re: Proposal: New generic scripted player
Well, my own concept reference is the modern Zelda character. That needs support for first-person weapon usage also. So, fps style support comes along with that. It's simply a matter of having proper configurable settings(Set view to first-person, allow first-person move, lock view, don't render player.) My goal is to make a hybrid framework, providing as many of the "standard components of video game players" as possible. That will save people a lot of time and effort when they need a scripted player just to do this, that, or the other thing.Veleran wrote:And,i vote the script to be for 3rd person,suitable for melee and ranged weapons.
"So, what's the life of a programmer like?" "...Huh? What life?!"
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
RF System X:
http://www.realityfactory.info/forum/vi ... f=9&t=3599
Re: Proposal: New generic scripted player
So is this still on? I'd really like to see this done since I'm a graphics man and can't script for the life of me. Any work at all that has been done on this is greatly appreciated.