I mean we can already do:
Pawn1.Value="ABC";
What i want to do is:
SetValue("Pawn1","Value","ABC");
This would allow alot more flexibility in my scripts. I am planning to do a 'chatchannel feature' where pawns 'chat' and can ask others for help, like shout for healing, or the healers would ask others to attack the ones that are attacking them. Bosses can boss other minor monsters around and they can coordinate their attacks.
I need this because there are various chatchannels, like the channels 'boss', 'group', 'global', 'monster type' and of each channel the leader of the group holds the channel (and if the leader dies, sometimes the monsters are disoriented or their moral decreases and they flee
