making things outside-ish?

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
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Kiji8989
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Re: making things outside-ish?

Post by Kiji8989 »

steven8 wrote:
Kiji8989 wrote: ok, I downloaded most of the pics fro mthe site you gave me. Thank you! (seriously) O.O'
You're welcome. What pics did you download? The link was to a zip file? Should contain 6 images for a skybox.
The link was a zip file, which I extracted in WinZip. I downloaded highlands, riverside, islands, hourglass, night sky, red sky, desert, and a few others.
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steven8
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Re: making things outside-ish?

Post by steven8 »

Kiji8989 wrote:The link was a zip file, which I extracted in WinZip. I downloaded highlands, riverside, islands, hourglass, night sky, red sky, desert, and a few others.
Ahh, from the original site the skybox came from. Very good. They have nice stuff, eh?
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Kiji8989
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Re: making things outside-ish?

Post by Kiji8989 »

steven8 wrote:
Kiji8989 wrote:The link was a zip file, which I extracted in WinZip. I downloaded highlands, riverside, islands, hourglass, night sky, red sky, desert, and a few others.
Ahh, from the original site the skybox came from. Very good. They have nice stuff, eh?
Quite. :3
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Kiji8989
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Re: making things outside-ish?

Post by Kiji8989 »

steven8 wrote:
Kiji8989 wrote:
steven8 wrote:You shouldn't have to do anything unusual with the position of the actor, but you will need a skybox. Also, keep in mind that max six of a level 4000 sq. To make this seem bigger you can scale down your actor and any models in the level.

To make a skybox, you create a big hollow box around your level. Select that box and press the Page Down key. Your box will turn purple, and you will get a Face Attributes box on the right side of the editor. At the top is a series of checkboxes. Tick the one labeled "Sky", then click the "Apply" but at the bottom of the panel. Then, you will be able to click the "Edit Sky" button, which will bring up a box to apply textures to the sky. Six textures, if you have a standard skybox texture set - top, bottom, front, left, right and behind. or you can apply the same texture to all faces, depending on what you want to do. There is a box at the bottom for controlling the rotation of your skybox to make it spin or stop it from spinning. 0.0 stops it from spinning.

*NOTE* the textures you will be applying must be in your txl file for the level.
Ok, but how can I make doors? *skims manual*
I take you need a door so you can go outside? :mrgreen:

Doors are made with animated models.

1) Make a brush the size you need for your door, and place it where you want it. Then go to the models tab on the right and click "Add Model". It will prompt you to name the model. I'd name it "Door", or "Door01", if you're planning on making more than one door. Then click "Set Origin", and a little yellow X will appear in the center of the model you just added. Drag that X to where the hinges would be located on a swinging door, or at the edge of what would be a sliding door, and click "Done" (this will have appeared on the "Set Origin" button.

2) Animate your model for how you want the door to open and close, by first picking your model from the dropdown box on the Models panel and clicking "Select". Click "Animate" on the models panel, then drag or rotate your model about a fourth of the way you want it to open (it will rotate on the origin point you just set, like a hinge), and click "Stop Animating", on the same button that had said "Animate", and a small window will open asking for input. You are inputing the number of seconds you want it to take from the last position of the model to the present position you just moved it to. Enter like 1.0. Increase the number each time you move it one fourth of the way there. 1.0, 2.0, etc., until you have the door all the way open. Then, I would recommend clicking "Animate" and clicking "Stop Animating", without moving the model and enter something like 20.0, to give the player time to get through the door. Then animate it in reverse, changing the time to 21.0, 22.0, 23.0, etc., until it is fully closed.

3) Add a Door entity to your level, and assign it to that model. You can set it to react to the "Use Key", meaning that when the player aims the crosshair at the door and presses what your use key is, the door will open, or you can set it to where the player bumps the door and it opens. You can also set the distance within which the use key will work.

Okey-dokey?

wait..I had a thought. How ca nI just make a big opening for the wofl to slip through? Cuz wolves dont use doors...
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Re: making things outside-ish?

Post by GMer »

Well, depends on the wolf. Could be a smart wolf who likes walking on four legs to surprise people. (Kinda like Lugaru)
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