Well...I'm sure this is possible with a script,but Is there a way to make it without scripting?
Can the player be made when he's running an attribute to be modyfied,and when the attribute reaches zero,the player starts walking again?I don't have a clue about this,and haven't seen something like it in the RF demos made by other people.
Energy
- metal_head
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Re: Energy
I don't think so. I guess you could make a script that sees whether the player is running or walking but you can't force the built-in player to walk.
Pain is only psychological.
- metal_head
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Re: Energy
Hmmm...I'll have to look for commands that can call the built in player's functions,I don't want to ask you to WRITE ME a script once again,it just doesn't seem right to me making you make my work,thanks for the heads up,and I'll make a serach for commands!