http://www.vexator-battlefield.de
I thought that VX Creation System was stopped by the author, instead watch this screens!!
and read the features:
Another friend of us told that he was working on a new game creation system: Pickles, have you stopped to hide yourself? Get out and scream!-Geometry data is stored in vertex buffer objects (VBO) for maximum performance
- Levels do not have to be compiled, real-time lighting and shadows are supported
- Complex materials (similar to Q3 texture shaders) can be applied to any geometry
- Robust and realistic stencil shadow volumes (flags can be set for every sub-mesh)
- Normal and parallax mapping with specular highlights (using GLSL shaders)
- Realistic physics simulation made possible by the Newton Game Dynamics library
- Audio support provided by OpenAL