StaticMesh issues [resolved]

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Destron
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Joined: Thu Apr 19, 2007 7:30 pm

StaticMesh issues [resolved]

Post by Destron »

If I could get some help with this then that'd be great.

Basically, in RFEditPro, I create a StaticMesh entity, label szEntity, and then display the path to my .act file in szActorFile. I also set the scale to 20.
I then go to Build>Compile and hit OK. This works fine, and I can see the model in the 3D viewer. However, if I do anything, such as go to Template Edit mode, RFEditPro crashes (gives me the windows "boomp" error sound) without a message. Just quits.

What am I doing wrong? If you need me to clarify more or put up some screenies then I'd be happy to oblige.

Thanks!

~destron
Last edited by Destron on Fri Aug 08, 2008 4:05 pm, edited 1 time in total.
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steven8
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Re: StaticMesh issues

Post by steven8 »

Destron wrote:If I could get some help with this then that'd be great.

Basically, in RFEditPro, I create a StaticMesh entity, label szEntity, and then display the path to my .act file in szActorFile. I also set the scale to 20.
I then go to Build>Compile and hit OK. This works fine, and I can see the model in the 3D viewer. However, if I do anything, such as go to Template Edit mode, RFEditPro crashes (gives me the windows "boomp" error sound) without a message. Just quits.

What am I doing wrong? If you need me to clarify more or put up some screenies then I'd be happy to oblige.

Thanks!

~destron
Perhaps the scale factor is making it too big for RFEdit to handle?
Steve Dilworth - Resisting change since 1965!
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Destron
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Re: StaticMesh issues

Post by Destron »

Hmmm. That might be a good idea. I'll try enlarging the model itself instead of scaling it in RFEdit. I can never get a good sense of scale in 3D programs. :roll:

Thanks for the tip.
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steven8
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Re: StaticMesh issues

Post by steven8 »

Destron wrote:Hmmm. That might be a good idea. I'll try enlarging the model itself instead of scaling it in RFEdit. I can never get a good sense of scale in 3D programs. :roll:

Thanks for the tip.
Let us know. I made a sphere from the basic objects at 12 rings x 12 (whatever the term) and the editor crashed. : - )
Steve Dilworth - Resisting change since 1965!
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Destron
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Re: StaticMesh issues

Post by Destron »

Hey, that worked! Now I just need to add a texture to it.
Thanks Steven8! :mrgreen:
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steven8
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Re: StaticMesh issues

Post by steven8 »

Destron wrote:Hey, that worked! Now I just need to add a texture to it.
Thanks Steven8! :mrgreen:
You're welcome! Show us a screen after it's textured?? :D
Steve Dilworth - Resisting change since 1965!
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Destron
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Re: StaticMesh issues [resolved]

Post by Destron »

Here it is!

Image

The lighting is a bit screwed and although you can't see it from this side, the texture is stretched across some of the faces so it looks bad (UV Mapping errors I'm guessing).
Model and texture by me. 304 polys I believe. :D
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steven8
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Re: StaticMesh issues [resolved]

Post by steven8 »

That looks great!! Nice shape. Nice and rough!!! It looks heavy.
Steve Dilworth - Resisting change since 1965!
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Destron
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Re: StaticMesh issues [resolved]

Post by Destron »

steven8 wrote:That looks great!! Nice shape. Nice and rough!!! It looks heavy.
Thanks!

I forgot to mention that it's really too big in the screenshot; the plan was for it to be about knee-height. :lol:
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steven8
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Re: StaticMesh issues [resolved]

Post by steven8 »

Destron wrote:
steven8 wrote:That looks great!! Nice shape. Nice and rough!!! It looks heavy.
Thanks!

I forgot to mention that it's really too big in the screenshot; the plan was for it to be about knee-height. :lol:
:lol: Ah, kind of a like a marker?
Steve Dilworth - Resisting change since 1965!
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