I have just installed the latest version. I wanted to first run the tech demo and ran into a little problem. The genesis3D logo came on, then the reality factory logo. After that music started playing and I have a blank screen. Here are my logs:
=================================================================
D3DDrv v100.3
Build Date: Mar 10 2005, Time: 19:28:38
=================================================================
Current Time: 22:44: 2
Current Date: 10-10-2005
** D3D Driver Initializing **
--- D3DMain_CreateDDFromName ---
Name: Primary Display Driver
DDCAPS2_CANRENDERWINDOWED : YES
DDCAPS2_NO2DDURING3DSCENE : NO
DDCAPS2_FLIPNOVSYNC : YES
--- D3DMain_GetTextureMemory ---
Ram free: 63261184
--- D3DMain_RememberOldMode ---
--- D3DMain_EnumDisplayModes ---
--- D3DMain_CreateD3D ---
--- D3DMain_EnumDevices ---
--- D3DMain_SetDisplayMode ---
W: 800, H: 600, Bpp: 32, FullScreen: YES
--- D3DMain_PickDevice ---
D3DTEXOPCAPS_BUMPENVMAP : YES
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: YES
D3DTEXOPCAPS_DOTPRODUCT3 : YES
--- D3DMain_CreateBuffers ---
Back Buffer Count = 1
--- D3DMain_CreateZBuffer ---
EnumZBufferFormats: StencilBitDepth>=8... can do 8bit stencil buffer
ZBuffer Depth Available: 16-bit (YES), 24-bit (YES), 32-bit (NO),
ZBuffer Depth: 16, ZBuffer in Video: YES
--- D3DMain_CreateDevice ---
Vender ID = 4318
Device ID = 595
--- D3DMain_CreateViewPort ---
--- D3DMain_GetSurfaceFormats ---
EnumTextureFormatsCallback: 16, A:0, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:8000, R:7c00, G:3e0, B:1f / 16, U:7c00, V:3e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:f000, R:f00, G:f0, B:f / 16, U:f00, V:f0, L:f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:f800, G:7e0, B:1f / 16, U:f800, V:7e0, L:1f / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:ff000000, R:ff0000, G:ff00, B:ff / 32, U:ff0000, V:ff00, L:ff / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:ff, G:ff00, B:0 / 16, U:ff, V:ff00, L:0 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 16, A:0, R:1f, G:3e0, B:fc00 / 16, U:1f, V:3e0, L:fc00 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 32, A:0, R:ff, G:ff00, B:ff0000 / 32, U:ff, V:ff00, L:ff0000 / 4CC:0 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:31545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:32545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:33545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:34545844 Texture Support Found
EnumTextureFormatsCallback: 0, A:0, R:0, G:0, B:0 / 0, U:0, V:0, L:0 / 4CC:35545844 Texture Support Found
EnumTextureFormatsCallback: 8, A:0, R:0, G:0, B:0 / 8, U:0, V:0, L:0 / 4CC:0 Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:8, G:ffffff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
EnumSurfaceFormatsCallback: 32, A:0, R:ff0000, G:ff00, B:ff Texture Support Found
D3DMain_GetSurfaceFormats: Unable to find a 888 (24-bit) texture support.
D3DMain_GetSurfaceFormats: Unable to find 888 (24-bit) bump map support.
--- D3DMain_SetRenderState ---
--- D3DMain_GetTextureMemory ---
Ram free: 51003392
** Initialization was successful **
THandle_CheckCache: Resetting texture cache...
NO 3dfx card detected, using larger number of handles...
Searching for fullscreen driver
Initializing Game Shell...
--------------------------------------
--- Reality Factory 080 test build ---
--- For more Information, visit: ---
--- http://www.realityfactory.ca ---
--------------------------------------
Parsed RealityFactory.ini file
Genesis 3d Initialized
Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Initializing Menu
File open attempt failed on type '9', file '.\savedgames.rgf'
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Entering CRFMenu::DoMenu()
Creating Camera
Entering ProcessMenu...
CRFMenu::ProcessMenu Entered
Entering Windows Message Loop, Rendering Game Menu
My system specs:
> GEFORCE 4 TI 4200 64mb video card
> 256mb ram
> 1ghz intel pentium III
tech demo does not run properly need help!
Ok. I did it. I finally got the tech demo to work. I went into the realityfactory.ini file and changed fullscreen to false. This allowed me to run the demo. For some reason I cannot run it in fullscreen mode. Anyway, it's a cool demo. I love how it shows off the professional capabilities of Reality Factory
BTW,
All of my drivers are up to date as well as DirectX (version 9.0c)
BTW,
All of my drivers are up to date as well as DirectX (version 9.0c)
Line 12648 rffaq
http://terrymorgan.net/rffaq.zip
more at http://terrymorgan.net/download.htm
Q. valid values for the d3d24.ini files?
Bpp: 16, 24, 32 (most video cards just support 16 and 32)
ZBufferD: 16, 24 (Bpp should be higher or equal to this value)
BBufferCount : 1, 2 (2 is tripple buffering)
CompressTextures: 0, 1 (1: compress textures on the fly)
FSAntiAliasing: 0, 1 (1: Fullscreen antialiasing softens pixel edges)
ExtraTextures: 0, 1 (1: bumpmapping)
NoVsync: 0, 1
Async: 0, 1
DoNotWait: 0, 1
http://terrymorgan.net/rffaq.zip
more at http://terrymorgan.net/download.htm
Q. valid values for the d3d24.ini files?
Bpp: 16, 24, 32 (most video cards just support 16 and 32)
ZBufferD: 16, 24 (Bpp should be higher or equal to this value)
BBufferCount : 1, 2 (2 is tripple buffering)
CompressTextures: 0, 1 (1: compress textures on the fly)
FSAntiAliasing: 0, 1 (1: Fullscreen antialiasing softens pixel edges)
ExtraTextures: 0, 1 (1: bumpmapping)
NoVsync: 0, 1
Async: 0, 1
DoNotWait: 0, 1