[CLOSED] Metal Force [CLOSED]

Game Design, Story, Game Play.
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

OK,I'll put you as a scripter! (I'll give credit to all of the RF community,because if it wasn't you,guys,Metal Froce wasn't going to exist.
Oh,yeah! Time to reveal some more info about the game:
In the game except Single Player,there will be a VS mode,a KillOff mode and a Museum mode.Now,about the modes:
VS mode - You spawn in an area with some of your teammates (Metal Forcers :D) and you fight against other teams.(Not Terror Justice and Storm Squad,but evil onces).I don't know how would this be done,but there's a lot of time I'll figure it out,because the last team alive wins(and I have no idea how to make that happen) and if your team win,you go to another area. There will be 5-10 areas.

KillOff mode- you spawn in a big arena with no health attribute and no bullet attributes(so you have infinite health and bullets,oh yeah, and all weapons)and you start killing monsters.Each killed monster will give you 10 points and when you reach 10 000, you win :D (don't worry there will be loads of monsters respawning and running towards you again,so you'll beat the game easily.
Museum mode-No weapons,no healths,no nothing.You just spawn in a big museum,where on the walls there are concept arts..map drawings,also there will be a video room,and an enemy room,where all of the enemies will stand still playing the iddle animation,so the player can take a closer look at them.
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Juutis
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Re: Metal Force (new screens)

Post by Juutis »

Excellent ideas. You mentioned the museum mode in the old thread too, right? 'Cause it seems familiar. I like that particularly.

And the KillOff mode really sounds like it's worth its name. That's a thousand monsters you have to blast. And that's a LOT! :twisted:
Pain is only psychological.
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

Yeah,the only problem is that many pawns will slow down the game...also I posted a topic for respawning in scripting,but though people helped me,I couldn't get it to work...sooo I guess I'll have to post another topic for that.

The real problem for me in my game is the zooming...I'm using the built in zoom and I don't like it very much (at least it's a zoom),but I don't want to post another topicfo that,because I believe I have bout 3 zoom topics...:D
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

Time to show you the newest addition in the weapons:
I reaplaced one of the weapon models wit a new on (more Sci-fi).Tell me what you think!If you like the old one better,I'll bring it back :)
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Danimita92
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Re: Metal Force (new screens)

Post by Danimita92 »

It's cool, although I prefer the old version
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Juutis
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Re: Metal Force (new screens)

Post by Juutis »

Awww, the old one was my favorite gun. :?
Pain is only psychological.
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

:D:D:D I know you like reallistic guns,and that's why for the first time I won't listen to you,but wait for other's to see their opinion :D.

BTW if you want,I can post the old one here if you like it :D.I know you make all the models yourself,so that's why you can edit it a little and use it in your game I think it'll be a nice addition (it's not animated pretty good also) :)
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Juutis
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Re: Metal Force (new screens)

Post by Juutis »

metal_head wrote:BTW if you want,I can post the old one here if you like it
Nah, no need for that. I already have all the guns I need. :P
Pain is only psychological.
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steven8
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Re: Metal Force (new screens)

Post by steven8 »

I like the new one.
Steve Dilworth - Resisting change since 1965!
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

than it is 2 for yes (with me) and one for no :D
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Juutis
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Re: Metal Force (new screens)

Post by Juutis »

Don't cheat, my friend!
Danimita92 wrote:It's cool, although I prefer the old version
That's two for no! :twisted:
Pain is only psychological.
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

well....my game preffers the new one so it's 3 on 2 now ! :lol:
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Sorington
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Re: Metal Force (new screens)

Post by Sorington »

very nice!
Greetings, Sorington
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metal_head
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Re: Metal Force (new screens)

Post by metal_head »

Ok,here's the newest from the game (almost the newest :D) I said that in my game there will be lots of triggers.Sometimes,triggers are used to create puzzels too and to open door by going to e switch and pressing the action key.Here's a sci-fi trigger I made,it's a computer with a hologram.
http://www.mediafire.com/download.php?b4zlabtjpty
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Destron
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Re: Metal Force (new screens)

Post by Destron »

That looks really cool! :shock:
Great job!

Your game keeps looking better and better :lol:
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