If it is true that all is rendered in RF through the Cpu,and the graphic card does not play a part at all,how much CPU and RAM power should we have in order to render more detailed screens?
Could OpenGL be faster in RF?
And,when do you expect the Hardware TnL to be implemented?
Lets say:6 months the sooner,1-2 years the later-or the worst -never...Has anyone heard lately anything about how Hardware TnL is going?
How much CPU and ram?
How much CPU and ram?
Last edited by Veleran on Mon Sep 01, 2008 6:41 am, edited 4 times in total.
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Re: How much CPU and ram?
RF is not going to be making any "modern games" wait for rf2
Re: How much CPU and ram?
Yes. The OpenGL driver is written to use OpenGL 1.1. It can be updated to at least 1.5 and made a bit more flexible. It does not have bump mapping implemented, nor does it have shadows implemented. Just adding those 2 things would make it visually better. To gain some speed, a polygon cache needs to be implemented. Currently the GL driver just renders the polys immediately.Could OpenGL be faster in RF?
The GL driver only supports 24/32 bit bitmaps also. It would be faster if it supported the lower texture formats.
It seems that GL was not in the plans to be updated. It is a more viable option for Vista support that DX10/11 is. DX10/11 would be another complete rewrite of the DX9 driver once it's complete.
About Hardware T&L....there is a post about the RF 1.0 development path. HW T&L falls into the Genesis 3D 2.0 task in that list.
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