A question about weapons

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sankha93
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A question about weapons

Post by sankha93 »

How can make the player start the level with out holding any weapon? The default weapon is a gun, I just want to keep no starting weapon. Please help.
sankha93
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metal_head
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Re: A question about weapons

Post by metal_head »

In player.ini make all the weapon attributes 0,like that:

Code: Select all

[c8]
initial = 0
low = 0
high = 1

[scattergun]
initial = 0
low = 0
high = 1

[blade]
initial = 0
low = 0
high = 1

[disklauncher]
initial = 0
low = 0
high = 1
don't copy this,I got a weapon called blade,which I made,just make your weapon initials 0 and you won't have any weapon,than make attributes in the level,holding the weapon attributes if you want to have collectale weapons.
Matte
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Re: A question about weapons

Post by Matte »

How does one create attributes in a level?

EDIT: Attribute entity probably?
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sankha93
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Re: A question about weapons

Post by sankha93 »

What if I want the player to pick up a weapon which will then be the weapon. What to do in this situation?
sankha93
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QuestOfDreams
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Re: A question about weapons

Post by QuestOfDreams »

Please read the manual.
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metal_head
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Re: A question about weapons

Post by metal_head »

Yeah man,read the manual it's all explained there than if you didn't find what you were looking for,ask...(sometimes,I can't find something in the manual so I ask and they tell me that's in the manual OMG,shame on me :D)
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jonas
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Re: A question about weapons

Post by jonas »

Most likely use a script. But I do believe its in the manual somewhere... If not its in the book.
Jonas

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