SV2.0's BogBug (untitled WIP)

Game Design, Story, Game Play.
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Agentarrow
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Re: SV2.0's BogBug (untitled WIP)

Post by Agentarrow »

very true, we have the Spielberg of games on our hands
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Sph!nx
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Re: SV2.0's BogBug (untitled WIP)

Post by Sph!nx »

I know it's not that constructive, but all I have to say is, good job! Looks really sweet!
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SV2.0
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Re: SV2.0's BogBug (untitled WIP)

Post by SV2.0 »

Lol, I dunno about Spielberg, but thanks to both of you for the comments.Probably more like future film school dropout. Anyway, with school starting again and work picking up it's been going pretty slow. Might have some fresh screens pretty soon though.
Veleran
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Re: SV2.0's BogBug (untitled WIP)

Post by Veleran »

top view in wireframe driver:
The outer part of the staticmesh terrain is clipped by the farclip plane -it does nt render anything outside the farclip radius.
If your level has big meshes it will clip them anyway if you adjust it.
The collision would be better if it is four smaller pieces instead one big because if a pawn steps at the far corner,it may test all terrain poly's for collision not just the corner.
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