Help With WallDecal

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
User avatar
FridyWorm
Posts: 23
Joined: Wed Oct 08, 2008 9:56 pm
Location: Torremolinos(Málaga), Spain

Help With WallDecal

Post by FridyWorm »

Hi! I'm Fridy and I come from the Spanish RF Forum(sorry my bad English, I know I do too many mistakes).
My problem is with the animated 'WallDecal', I do like it is writen in the manual, but when I look at the Decal, RF crashes.
I hope you can answer me.
Map happy, Map cheerful, But Please, Map Slowly!
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Help With WallDecal

Post by metal_head »

Yeah,that's because the names of your bitmaps aren't right.Let's give for example a hollogram wall decal from my game: In the bitmaps folder there are 17 bitmaps and 17 alphamaps. The First bitmap is called hollow0.bmp ,the second hollow1.bmp and they all have their numbers till the last one - hollow16.The alphamaps are the same - a_hollow0.bmp ........ a_hollow16.bmp.
OK,so if you have done all this,just write their names in the Wall Decal,but how? in my cas I have to write in the BmpName Column jus hollow (with no .bmp extention or number) than in the alphaname is the same - a_hollow.Than,because my bitmaps and alphamaps are 17,I set the BitmapCount to 17 (not to 1 by default) and that should do it! If you still have problems,copy and paste what the RealityFactory log says.
User avatar
FridyWorm
Posts: 23
Joined: Wed Oct 08, 2008 9:56 pm
Location: Torremolinos(Málaga), Spain

Re: Help With WallDecal

Post by FridyWorm »

It doesn't works, but thank you. Look at my 'WallDecal' config and my bitmats folder:
Image
Image
And this is my RealityFactory log, I saw the "Warning" message but I don't know what I have to repair:
Searching for windowed driver

Initializing Game Shell...
-----------------------------------------------
--- Reality Factory 0.76 ---
--- Build Date: May 25 2008, Time: 19:43:48 ---
--- For more Information, visit: ---
--- www.realityfactory.info ---
-----------------------------------------------

Parsed RealityFactory.ini file

Genesis3D Initialized

[INFO] VFS detected (not encrypted)...

Initializing Camera Manager...
Initializing User Input Subsystem...
Initializing Audio Manager Subsystem...
Initializing CD Audio Manager Subsystem...
Initializing Midi Audio Manager Subsystem...
Initializing RF Menu Manager Subsystem...
Initializing Network...
Loading Menu.ini...
Parsing Menu.ini...
Loading Character.ini...
Initializing Menu
Initializing Collision Manager Subsystem...
Initializing Network Manager Subsystem...
Initializing AVIFile Video Subsystem...
Launching Reality Factory Game Shell...
Launching Preview from Editor, bypassing Genesis3D Logo for DEBUG purposes ONLY...
Previewing Level as SinglePlayer Client...
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Entering CRFMenu::ProcessMenu
Entering Windows Message Loop, Rendering Game Menu
Initializing Level: Nivel_prueba.bsp
Configuring Camera Defaults...
Initializing Entity Registry...
Initializing Terrain Manager...
Initializing Effects Manager...
Initializing Actor Manager...
Parsing Environment Setup Entity...
Initializing Model Manager...
Creating Player Avatar...
Loading Player Avatar...
Initializing HUD...
Initializing Damage Subsystem...
Initializing FixedCamera Manager Subsystem...
Loading Player Configuration...
Loading Attributes and Player Configuration from PlayerSetup.ini
Loading Environmental Audio
Parsing PlayerSetup Entity
Initialize Player Data
Parsing EnvironmentSetup Entity
Initializing Automatic Door Manager Subsystem...
Initializing Moving Platform Manager Subsystem...
Initializing Teleport Manager Subsystem...
Initializing MorphingField Effects Manager Subsystem...
Initializing 3d AudioSource Manager Subsystem...
Initializing Particle Effects Manager Subsystem...
Initializing Static Entity Props Subsystem...
Initializing Static Mesh Subsystem...
Initializing Soundtrack Toggle Subsystem...
Initializing Streaming Audio Manager Subsystem...
Initializing Video Texture Manager Subsystem...
Initializing Corona Manager Subsystem...
Initializing Dynamic Light Manager Subsystem...
Initializing ElectricBolt Manager Subsystem...
Initializing Procedural Texture Manager Subsystem...
Initializing Path Database...
Initializing Path Followers...
Initializing Rain Effects Manager...
Initializing Spout Effects Manager...
Initializing ActorSpout Effects Manager...
Initializing Floating Particle Effects Manager...
Initializing eChaos Effects Manager...
Initializing Flame Effects Manager...
Initializing ScriptPoint Manager Subsystem...
Initializing Pawn Manager Subsystem...
Initializing ChangeAttribute Manager Subsystem...
Initializing Countdown Manager Subsystem...
Initializing Trigger Manager Subsystem...
Initializing LogicHandler Subsystem...
Initializing Message Manager Subsystem...
Initializing Effect Manager Subsystem...
Initializing Weapon Manager Subsystem...
Initializing FirePoint Manager Subsystem...
Initializing Flipbook Manager Subsystem...
Initializing AreaCheck Manager Subsystem...
Initializing Foliage Manager Subsystem...
Initializing Tree Manager Subsystem...
Initializing PWXImage Manager Subsystem...
Initializing Shadow Manager Subsystem...
Initializing Decal Manager Subsystem...
Initializing WallDecal Manager Subsystem...

[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\a_flip0.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap a_flip0.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap flip0.bmp or Alphamap 'a_flip0.bmp'


[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\a_flip1.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap a_flip1.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap flip1.bmp or Alphamap 'a_flip1.bmp'


[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\a_flip2.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap a_flip2.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap flip2.bmp or Alphamap 'a_flip2.bmp'


[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\a_flip3.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap a_flip3.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap flip3.bmp or Alphamap 'a_flip3.bmp'


[WARNING] OpenRFFile: file open attempt failed on type '6', file 'media\bitmaps\a_flip4.bmp'

[WARNING] File .\Utilities.cpp - Line 761: Missing Bitmap a_flip4.bmp or Missing Path
[WARNING] File .\TPool.cpp - Line 85: Error in Bitmap flip4.bmp or Alphamap 'a_flip4.bmp'

Initializing LevelController Manager Subsystem...
Initializing Attribute Manager Subsystem...
Initializing Explosion Manager Subsystem...
Initializing Explosion Subsystem...
Initializing ChangeLevel Manager Subsystem...
Initializing ScreenShake Subsystem...
Initializing ViewSwitch Subsystem...
Initializing Inventory Subsystem...
Initializing Liquid Subsystem...
Initializing Overlay Subsystem...
Initializing TextureMorph Subsystem...
Initializing CutScene Subsystem...
Initializing ActorMaterial Subsystem...
Initializing Armour Subsystem...
Initializing LiftBelt Manager...
Initializing CDSpotlight Manager...
Initializing CurvedSurfaces Manager...
Initializing WindGenerator...
Initializing Fonts...
Preparing to Launch Game...
CRFMenu::GameLoop() - Setup and Run Level
CRFMenu::GameLevel() - Entering Inner Game Loop
Thank you!
Map happy, Map cheerful, But Please, Map Slowly!
User avatar
Zidane
Posts: 153
Joined: Mon Feb 11, 2008 1:21 am
Location: Spain

Re: Help With WallDecal

Post by Zidane »

Fridy, no ves ke no existen los aplhas en la karpeta bitmaps?
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Help With WallDecal

Post by Juutis »

I believe Zidane already told something similar but as the log says, you don't have the alphamaps in the folder.

BTW, all posts should be in English.
Pain is only psychological.
Alextreme
Posts: 60
Joined: Thu Jun 26, 2008 5:18 pm
Location: Madrid, España

Re: Help With WallDecal

Post by Alextreme »

Ok! Juutis yo can speak spanish?
User avatar
Zidane
Posts: 153
Joined: Mon Feb 11, 2008 1:21 am
Location: Spain

Re: Help With WallDecal

Post by Zidane »

Sorry!
User avatar
Juutis
Posts: 1511
Joined: Thu Jan 12, 2006 12:46 pm
Location: Finland

Re: Help With WallDecal

Post by Juutis »

Alextreme wrote:Ok! Juutis yo can speak spanish?
No, I don't speak Spanish. :(
Pain is only psychological.
Alextreme
Posts: 60
Joined: Thu Jun 26, 2008 5:18 pm
Location: Madrid, España

Re: Help With WallDecal

Post by Alextreme »

Ok. I speak spanish xD
User avatar
metal_head
Posts: 1244
Joined: Sat Jan 05, 2008 8:31 pm
Location: Bulgaria,Sofia
Contact:

Re: Help With WallDecal

Post by metal_head »

Yeah,there are no alphamaps,that's why the game crashes.If you make alphamaps of theese,you won't have this problem any more :)
User avatar
FridyWorm
Posts: 23
Joined: Wed Oct 08, 2008 9:56 pm
Location: Torremolinos(Málaga), Spain

Re: Help With WallDecal

Post by FridyWorm »

RF doesn't crash! Thank you, guys! But now I have another problem, the Decal doesn't change, it is not animated, but I've put Animated to True, BitmatCount to 4(my files are flip0, flip1, flip2, flip3 and flip4), speed 10, 100 and 2, and tried every styles, but it isn't animated.
Map happy, Map cheerful, But Please, Map Slowly!
Post Reply