It seems like the instructions for compiling RF in the online documentation is for MS VC++ 6.0. Could anyone please let me know of how to and which files to add from Genesis3D engine source?
Do I just include the complete GenesisLib and GBSPLib folders (From 3/10 version of Genesis source)?
Thanks.
Compiling RF in MS VC++ .NET
I was trying to compile RF source code in VC++ .Net but had some errors.
like
WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
and
c:\RealityFactory\source\IniFile.h(50) : error C2143: syntax error : missing ';' before '&'
c:\RealityFactory\source\IniFile.h(50) : error C2501: 'CIniFile::istream' : missing storage-class or type specifiers
c:\RealityFactory\source\IniFile.h(50) : error C2061: syntax error : identifier 'istream'
Could anyone please tell me what do I do regarding this? I have Dx SDK installed.
like
WINVER not defined. Defaulting to 0x0501 (Windows XP and Windows .NET Server)
and
c:\RealityFactory\source\IniFile.h(50) : error C2143: syntax error : missing ';' before '&'
c:\RealityFactory\source\IniFile.h(50) : error C2501: 'CIniFile::istream' : missing storage-class or type specifiers
c:\RealityFactory\source\IniFile.h(50) : error C2061: syntax error : identifier 'istream'
Could anyone please tell me what do I do regarding this? I have Dx SDK installed.
Hi,
I've had also problems to compile it with VS C++.NET.
I've documented the changes that i made and uploaded it to an old domain from me. Here are the changes that I made.
You need also the DirectX Extras from Microsoft to link with strmbas.lib in release and strmbasd.lib in debug mode.
I've had also problems to compile it with VS C++.NET.
I've documented the changes that i made and uploaded it to an old domain from me. Here are the changes that I made.
You need also the DirectX Extras from Microsoft to link with strmbas.lib in release and strmbasd.lib in debug mode.