Simple rock
Simple rock
A quick technique for moddelling a simple rock for terrain.
Starting with a box vertex editing.
Starting with a box vertex editing.
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- Rock_modelling_1_1.jpg (10.1 KiB) Viewed 2718 times
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- Rock_modelling_1_2.jpg (9.37 KiB) Viewed 2718 times
Last edited by Veleran on Wed Oct 22, 2008 2:36 pm, edited 3 times in total.
Re: Simple rock
Turning some edges to a shape for extruding later.
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- Rock_modelling_1_3.jpg (10.51 KiB) Viewed 2718 times
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- Rock_modelling_1_4.jpg (10.45 KiB) Viewed 2717 times
Last edited by Veleran on Wed Oct 22, 2008 2:38 pm, edited 3 times in total.
Re: Simple rock
Face extrude or bevel.
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- Rock_modelling_1_5.jpg (10.48 KiB) Viewed 2716 times
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- Rock_modelling_1_6.jpg (11.2 KiB) Viewed 2716 times
Last edited by Veleran on Wed Oct 22, 2008 2:40 pm, edited 1 time in total.
Re: Simple rock
Editing/selecting faces on the other side for extruding.
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- Rock_modelling_1_7.jpg (6.74 KiB) Viewed 2713 times
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- Rock_modelling_1_8.jpg (9.69 KiB) Viewed 2713 times
Last edited by Veleran on Wed Oct 22, 2008 2:43 pm, edited 1 time in total.
Re: Simple rock
Apply a Smoothing group rock,and uvw mapping.
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- Rock_modelling_1_9.jpg (6.35 KiB) Viewed 2709 times
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- Rock_modelling_1_10.jpg (12.19 KiB) Viewed 2708 times
Last edited by Veleran on Wed Oct 22, 2008 2:47 pm, edited 3 times in total.
Re: Simple rock
Apply planar mapping to faces according their angle and then stich/ them together in the mapping window:center part with the bottom,center with right,right with back,etc.
Then if you want,make a high res version as a refference for creating a normal map.
Copy the stone,leave it the same place and hide the original.
Subdivide the mesh to use it for making a normal bump map,according the original low poly rock
in a utility program-or whatever tool you have for normal mapping.
Then if you want,make a high res version as a refference for creating a normal map.
Copy the stone,leave it the same place and hide the original.
Subdivide the mesh to use it for making a normal bump map,according the original low poly rock
in a utility program-or whatever tool you have for normal mapping.
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- Rock_modelling_1_11.jpg (11.45 KiB) Viewed 2707 times
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- Rock_modelling_1_12.jpg (10.55 KiB) Viewed 2707 times
Last edited by Veleran on Wed Oct 22, 2008 2:50 pm, edited 1 time in total.
Re: Simple rock
Displacing the high poly with a map,for changing the general shape a little.
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- Rock-Displace-big.jpg (4.04 KiB) Viewed 2765 times
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- Noise_bump_big_1.jpg (19.21 KiB) Viewed 2763 times
Re: Simple rock
Adding a second displace with cells or cracks.
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- Rock-Displace-cellular.jpg (12.55 KiB) Viewed 2762 times
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- Cellular_bump_1.jpg (35.23 KiB) Viewed 2763 times
Re: Simple rock
Apply a third displace for small dents using another noise map.
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- Rock-Displace-dents.jpg (14.61 KiB) Viewed 2742 times
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- Noise_bump_small_1.jpg (93.11 KiB) Viewed 2754 times
Last edited by Veleran on Wed Oct 22, 2008 3:33 am, edited 1 time in total.
Re: Simple rock
On the back it looks like this.The maps used for displace were procedural maps.
After done with the displace,you adjust the low poly vertexes to fit as possible with the high poly-which has changed shape after the displace.
The low poly model should be slightly smaller so it can fit in all the high poly details.
After done with the displace,you adjust the low poly vertexes to fit as possible with the high poly-which has changed shape after the displace.
The low poly model should be slightly smaller so it can fit in all the high poly details.
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- adjusting_lowpoly to match.jpg (13.89 KiB) Viewed 2703 times
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- Rock-Displaced-three times.jpg (15.27 KiB) Viewed 2753 times
Last edited by Veleran on Wed Oct 22, 2008 2:53 pm, edited 1 time in total.
Re: Simple rock
You then use the normal bump to the low poly model.
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- rock01diffusemap.jpg (34.26 KiB) Viewed 2746 times
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- rock01normalsmap.jpg (43.57 KiB) Viewed 2747 times
Re: Simple rock
The comparison with the high poly-they are not exactly the same shape,but are close.
Before,and after the dot3 normal bump mapping:
Before,and after the dot3 normal bump mapping:
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- Low poly-High poly1.jpg (22.18 KiB) Viewed 2745 times
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- Low poly-High poly.jpg (27.7 KiB) Viewed 2744 times
Last edited by Veleran on Wed Oct 22, 2008 3:38 am, edited 3 times in total.
Re: Simple rock
I used 128-128 size diffuse for the actor file size and wont have much detail.
I attached the actor and .apj project sample anyway.
The rock and maps was made in a few hours,
and if you have more time and extrude more faces it could be better.
I attached the actor and .apj project sample anyway.
The rock and maps was made in a few hours,
and if you have more time and extrude more faces it could be better.
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- Rocks.rar
- (99.6 KiB) Downloaded 156 times
Last edited by Veleran on Wed Oct 22, 2008 3:29 am, edited 1 time in total.
Re: Simple rock
82 faces is not enough i d say and,fortunately the stencil shadow improved it a little.
You dont have to necessary use bumps if you can apply smooth the sharp angles a little (like the smaller rock).
You dont have to necessary use bumps if you can apply smooth the sharp angles a little (like the smaller rock).
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- Rock_1a.jpg (22.55 KiB) Viewed 2736 times
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- Rock_1b.jpg (23.71 KiB) Viewed 2737 times
Last edited by Veleran on Wed Oct 22, 2008 10:35 pm, edited 2 times in total.
Re: Simple rock
Some 3d modelers have meshsmooth (it messes the uvw a little).
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- meshsmoothed_1a.jpg (18.81 KiB) Viewed 2710 times
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- meshsmoothed_1.jpg (12.64 KiB) Viewed 2712 times
Last edited by Veleran on Wed Oct 22, 2008 10:38 pm, edited 2 times in total.