Area Brush Problem :(

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metal_head
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Area Brush Problem :(

Post by metal_head »

in the demo level there are are several rooms,which to speed up the game have doors,marked as "area" and a hint brush going throuh the doors,so that way the player could pass through the door when opened.

But there's a problem:

on of the rooms (of course the one that has the most polys :D ) has a problem...actually the problem is in the door maybe - when I spaww at the Player Start and go to that door without opening the framerate is good and there are about 32 polys (if I stand very close to the door),when I open the door the polys become 900 because the room is being rendered,when the door is closed the room should not be rendered again,but this room keeps being rendered even with the door closed,so the room is not rendered before the first time the door is opened,once opened,no matter if currently is closed the room is rendered... Help! this room really should not be rendered when the door is closed,it has too many polys in it!!!
Veleran
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Joined: Mon Aug 22, 2005 10:22 am
Location: Greece

Re: Area Brush Problem :(

Post by Veleran »

Ussually the compiler says -area portal touched more than one area-,which means the door it is nt sealed,or the area behind the door is not sealed either.

The northeast door in the demo did nt close after you opened it.
Maybe it was a bug in the door entity,maybe not.
If it persists,delete your room along the door model,entity and make them from the begining,-make sure the snaps work and all is placed correctly.
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metal_head
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Re: Area Brush Problem :(

Post by metal_head »

Thanks! Luckily, I didn't have to make the room again,but only make a new door model.
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