importing .map s into RF edit
importing .map s into RF edit
is is possible to import a .map file info RF edit, or can RF edit not do that?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
- Lucky_foot
- Posts: 22
- Joined: Mon Jun 09, 2008 6:03 pm
Re: importing .map s into RF edit
Do you mean the level editor, RFeditPro (or something named like that?)
If that's the case, then yes you can. I did it yesterday with a terrain map I made.
If that's the case, then yes you can. I did it yesterday with a terrain map I made.
Re: importing .map s into RF edit
In RFEditPro you can open a .map just like you would open a .3dt file. Just select the *.MAP file type when opening a file. Don't know about RFEdit, though, if that's what you really meant.
Pain is only psychological.
Re: importing .map s into RF edit
Thank you very much, I checked and I use RFedit pro, so thank you for pointing that out for me, now I can use Nim's Mega 3D Terrain Creator in my game (*evil laugh* )
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: importing .map s into RF edit
ok... I tried it and I get this:
What is operation 78?** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 758
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 758
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 78.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
- QuestOfDreams
- Site Admin
- Posts: 1520
- Joined: Sun Jul 03, 2005 11:12 pm
- Location: Austria
- Contact:
Re: importing .map s into RF edit
Use the forum search.
Re: importing .map s into RF edit
Found out what it was... I had all my entities outside the map
When I import the .map file into reality factory, for some reason around each area there is a change in terrain a block is created from the highest terrain height to the lowest, I can delete them, it is just a pain in the... you know.
When I import the .map file into reality factory, for some reason around each area there is a change in terrain a block is created from the highest terrain height to the lowest, I can delete them, it is just a pain in the... you know.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: importing .map s into RF edit
If you are making the terrain in nems. Wait for the next release of Equity. It will import nems terrains in obj format and make it into an actor without all those blocks.
Re: importing .map s into RF edit
Thanks bernie!
When is the next version coming out?
When is the next version coming out?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Re: importing .map s into RF edit
@bernie: Wow. That's really cool and will hopefully save some work...
Everyone can see the difficult, but only the wise can see the simple.
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Re: importing .map s into RF edit
Within the next 2 weeks I would think. We've a lot of testing to do on another cool addition before we release.When is the next version coming out?
Re: importing .map s into RF edit
Just waiting Bernie, u rock¡¡¡
Re: importing .map s into RF edit
Not long now still some testing to do. We want to have it right don't we.
Re: importing .map s into RF edit
I know why the blocks were in place, I forgot to turn off the hint brushes!
Though leaving them in does allow to create cool cave-like levels.
Though leaving them in does allow to create cool cave-like levels.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56