For reflections on other objects you could flag a brush "mirror" and set "mirror1st" in the player.ini file to "true", and make sure the "actor name" value in the player setup entity is (for example) virgil.act ... I just need to test it once I get home (darn Apple computers!
Mega Cool Water Effect (is it a model?)
Re: Mega Cool Water Effect (is it a model?)
The flipbooks are for the waterfalls
(Maybe I should have said that...)
For reflections on other objects you could flag a brush "mirror" and set "mirror1st" in the player.ini file to "true", and make sure the "actor name" value in the player setup entity is (for example) virgil.act ... I just need to test it once I get home (darn Apple computers!
)
For reflections on other objects you could flag a brush "mirror" and set "mirror1st" in the player.ini file to "true", and make sure the "actor name" value in the player setup entity is (for example) virgil.act ... I just need to test it once I get home (darn Apple computers!
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
- metal_head
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Re: Mega Cool Water Effect (is it a model?)
mirror doubles the framerate
and I need that chrome effect
I think that this can be done with a 3D model,but I couldn't get theat effect to work wit h3D models 