Thanks to all who help to better RF

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
Post Reply
wooper
Posts: 58
Joined: Wed Jul 13, 2005 11:18 pm
Location: canada

Thanks to all who help to better RF

Post by wooper »

hey im sorry
if im putting this in the wrong place ,
please feel free to move it where it goes best.
BUT.....
I just wanted to say......THANK YOU....!!!!
to all of you here in these forums
that are doing their best to help make
RF a better and better game making tool as time goes on.

I'm having so much fun with it and getting results that I only
used to get using the Unreal engine....and I used that for almost 10 yrs.
The tips and tricks I've learnt from so many in here have helped me to get
better levels built quicker and quicker and to achieve lighting effects
and such as I have seen in even some of the latest games out there.

I've also used 3DGS for a few yrs and seen that even with that engine
if your level gets a lil bit complicated...it.....s...l...o....w......s......right down
to a crawl.....I can get much better levels faster and better with RF..
thanks t o the help in here.

Please continue to do as you are doing..it's GREAT...
and a special .......... THANK YOU.......
to all the MODS that give of their time to help us all.

As I get better at using this engine..I promise to also do my best
to chip in and help as much as I am able to.

It a GREAT LIL ENGINE....lets drive the hell out of it
and have fun too.

Thx

Wooper
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Thanks to all who help to better RF

Post by bernie »

Well wooper thanks for those kind words. We all do our best to improve this wonderful program in one way or another and it's nice to know our efforts are appreciated.
Post Reply