The levels look redish to slightly magenta on the medium toned parts.The highlighted areas arent so red.
I used no default light,and the lights i put are bright and dont have that red color anyway.
The flames are just Spouts particle sprays (they 're not dynamic light flames).
I was working with the lightning on a wall section geometry sample using a texture for the walls and aother for the floor-for a start,and thought maybe i could get rid of the red screens.
The color looks the same in all driver modes.
I dont have any special calibration to my monitor,and i checked the graphic gard seting,and there are no different color balance settings there,and i cant fix it.
The geometry has temporary textures,and if nothing happens,i will make some textures specially for these wall tiles even if they look red.
I temporary uploaded there two screens and two textures.
http://veleran.tripod.com/Lugdush/screenshots.html
Maybe someone could post a screen of a room using grey lights and the stone textures of the link above with no default lightning,so i can see if the red is over saturated to other people also.
Color balance
Color balance
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Re: Color balance
hi buddy
your pics look totally normal
on my monitor....
Wooper
your pics look totally normal
on my monitor....
Wooper
Re: Color balance
I removed the textures from there.If someone whats to try them and post a screen,i can upload them in a temp downloads page.Maybe i do it anywaqy-but i dont see much interest.
The screens are red indeed.Even my father who is an tv electronics technician told me so.
The screens are red indeed.Even my father who is an tv electronics technician told me so.