Code: Select all
[health]
type = vertical
indicator = hud\health.bmp
indicatoralpha = hud\a_health.bmp
framex = 10
framey = 400
indicatoroffsetx = 1
indicatoroffsety = 0
indicatorwidth = 160Code: Select all
[health]
type = vertical
indicator = hud\health.bmp
indicatoralpha = hud\a_health.bmp
framex = 10
framey = 400
indicatoroffsetx = 1
indicatoroffsety = 0
indicatorwidth = 160Code: Select all
[health]
type = verticle
frame = hud\health_frame.bmp
franeakoha = hu\a_health_frame.bmp
indicator = hud\health.bmp
indicatoralpha = hud\a_health.bmp
framex = 10
framey = 400
indicatoroffsetx = 0
indicatoroffsety = 0
indicatorwidth = 160It's easy.
All you need is the manual, all you need is the manual,
All you need is the manual, the manual, the manual is all you need.
The manual, manual, manual, manual, manual, manual, manual, manual, manual.
All you need is the manual, all you need is the manual,
All you need is the manual, the manual, the manual is all you need.
(freely adapted from All you need is love)
There are 3 different types of attribute display that can be used, verticle, horizontal and numeric. First, a sample of a verticle display.
[mana]
type = verticle
frame = rhud.bmp
framealpha = a_rhud.bmp
indicator = hbar.bmp
indicatoralpha = a_hbar.bmp
framex = -100
framey = 0
indicatoroffsetx = 10
indicatoroffsety = 50
indicatorheight = 32
franeakoha = hu\a_health_frame.bmp
Well,i never though that this could be the problem,because none of my other HUD elements have indicatorheight and they show.Ok,no matter,it works now and the demo is about to be released!Because I don't see an 'indicatorheight' in your definition. The element ain't working if you don't have it.
Yeah I saw it you posted the message,but I didn't remember to fix this in the forums. Curses,that new keyboard is getting on my nerves,will take time till I get used to it.***EDIT***
And you seem to have a little typo there:
Quote:
franeakoha = hu\a_health_frame.bmp