importing .map s into RF edit

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GMer
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importing .map s into RF edit

Post by GMer »

is is possible to import a .map file info RF edit, or can RF edit not do that?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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Lucky_foot
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Re: importing .map s into RF edit

Post by Lucky_foot »

Do you mean the level editor, RFeditPro (or something named like that?)

If that's the case, then yes you can. I did it yesterday with a terrain map I made.
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Juutis
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Re: importing .map s into RF edit

Post by Juutis »

In RFEditPro you can open a .map just like you would open a .3dt file. Just select the *.MAP file type when opening a file. Don't know about RFEdit, though, if that's what you really meant.
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GMer
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Re: importing .map s into RF edit

Post by GMer »

Thank you very much, I checked and I use RFedit pro, so thank you for pointing that out for me, now I can use Nim's Mega 3D Terrain Creator in my game (*evil laugh* :twisted: )
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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GMer
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Re: importing .map s into RF edit

Post by GMer »

ok... I tried it and I get this:
** BSP Compile Version: 15
** Build Date/Time: Jan 31 2005,06:32:56
--- Load Brush File ---
Num Solid Brushes : 758
Num Cut Brushes : 0
Num Hollow Cut Brushes : 0
Num Detail Brushes : 0
Num Total Brushes : 758
--- Remove Hidden Leafs ---
PlaceEntities: No valid entities for operation 78.
Failed to remove hidden leafs.
Compile Failed: GBSP_CreateBSP encountered an error, GBSPLib.Dll.
.
What is operation 78?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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QuestOfDreams
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Re: importing .map s into RF edit

Post by QuestOfDreams »

Use the forum search.
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GMer
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Re: importing .map s into RF edit

Post by GMer »

Found out what it was... I had all my entities outside the map :lol:
When I import the .map file into reality factory, for some reason around each area there is a change in terrain a block is created from the highest terrain height to the lowest, I can delete them, it is just a pain in the... you know.
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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bernie
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Re: importing .map s into RF edit

Post by bernie »

If you are making the terrain in nems. Wait for the next release of Equity. It will import nems terrains in obj format and make it into an actor without all those blocks.
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Re: importing .map s into RF edit

Post by GMer »

Thanks bernie!
When is the next version coming out?
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Jay
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Re: importing .map s into RF edit

Post by Jay »

@bernie: Wow. That's really cool and will hopefully save some work...
Everyone can see the difficult, but only the wise can see the simple.
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bernie
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Re: importing .map s into RF edit

Post by bernie »

When is the next version coming out?
Within the next 2 weeks I would think. We've a lot of testing to do on another cool addition before we release.
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Re: importing .map s into RF edit

Post by kiliman »

Just waiting Bernie, u rock¡¡¡
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bernie
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Re: importing .map s into RF edit

Post by bernie »

Not long now still some testing to do. We want to have it right don't we.
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Re: importing .map s into RF edit

Post by GMer »

I know why the blocks were in place, I forgot to turn off the hint brushes! :lol:
Though leaving them in does allow to create cool cave-like levels. :shock:
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
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