Converting HL anims

Topics relating to Modeling with Reality Factory.
Post Reply
User avatar
sankha93
Posts: 91
Joined: Tue Jul 22, 2008 12:58 pm
Location: India
Contact:

Converting HL anims

Post by sankha93 »

The half life human models have different movement animations like walk, run. When I try to convert them using MS3D or Equity to ACT the player model moves forward while animation. This causes problem in the game. The virgil actors have the movement animations while standing at on place.

Could somebody tell how to use the animations with the player model standing at one place?
sankha93
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Converting HL anims

Post by bernie »

We are working on it. Some of the animations need to be modified. The next release of Equity will have an animation editor but for the time being users of Milkshape can use that to modify the Animations. We are trying to make our animation editor much easier to use than Milkshape.
User avatar
sankha93
Posts: 91
Joined: Tue Jul 22, 2008 12:58 pm
Location: India
Contact:

Re: Converting HL anims

Post by sankha93 »

I cannot do that in milkshape. If anybody can give me the steps to do so then I would be grateful.
sankha93
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Converting HL anims

Post by bernie »

Very difficult in milkshape. We have just worked out how to make the motions compatible using our new motion editor and it will be very simple to do for the user. Could be a couple of weeks before we can release an update for Equity but it will be in the next release. So patience required. :wink:
User avatar
Zidane
Posts: 153
Joined: Mon Feb 11, 2008 1:21 am
Location: Spain

Re: Converting HL anims

Post by Zidane »

Entidad 3d 4.0 have a INI archive for smd animations. It can fix the smd moves forward and fix the smd height
User avatar
sankha93
Posts: 91
Joined: Tue Jul 22, 2008 12:58 pm
Location: India
Contact:

Re: Converting HL anims

Post by sankha93 »

Zidane wrote:Entidad 3d 4.0 have a INI archive for smd animations. It can fix the smd moves forward and fix the smd height
Is there any way to do it in RF?
sankha93
User avatar
bernie
RF Moderator
Posts: 1249
Joined: Tue Nov 15, 2005 10:07 am
Location: Ireland

Re: Converting HL anims

Post by bernie »

Is there any way to do it in RF?
No.
There will be an update for Equity quite soon that will take care of this problem.
Voltare
Posts: 263
Joined: Tue Jul 05, 2005 10:36 am

Re: Converting HL anims

Post by Voltare »

cool.'cause I have a whole slew of user-made freeware, free to use for anything , rpg specific .smd's.......
Post Reply