RF Crashes When I compilev2

Post topics regarding Level Building/Design and Entity Usage with Reality Factory
User avatar
paradoxnj
RF2 Dev Team
Posts: 1328
Joined: Wed Mar 01, 2006 7:37 pm
Location: Brick, NJ
Contact:

Re: RF Crashes When I compilev2

Post by paradoxnj »

Don't you need an EnvironmentSetup entity also? He only stated that he placed a PlayerSetup and PlayerStart.

From the manual:
There are 3 entities that you must ALWAYS add to your Reality Factory levels before you first test them:

PlayerStart
PlayerSetup
EnvironmentSetup
Many Bothans died to bring you this signature....
SucOcuS
Posts: 18
Joined: Wed Nov 19, 2008 11:31 am
Location: Majorca (Spain)

Re: RF Crashes When I compilev2

Post by SucOcuS »

As far as I know, the enviroment entity is not necesary. I have made tons of rooms and compiled them and I have never used the enviroment. They always worked perfectly. (BTW, I have Vi(Shit)ta and XP in my 2 computers and non is giving me trouble with RF)
TIME WILL PROVE THE DEPTH OF YOUR SOUL, BUT ONLY YOUR ACTIONS WILL SHOW IT'S WORTH
SucOcuS'08
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: RF Crashes When I compilev2

Post by Jay »

It says you should always have all 3 of them before you test it, which is a good recomendation, but trust me, i had dozens of levels which hadn't the EnvironmentSetup in it and they still ran. I added the EnvironmentSetup afterwards, though, because only then you can add thinghs like a farclipplane, distance fog and LOD.

I find it strange that it described like this in the manual...
Everyone can see the difficult, but only the wise can see the simple.
-----
lucifer1101
Posts: 9
Joined: Fri Dec 12, 2008 10:56 pm

Re: RF Crashes When I compilev2

Post by lucifer1101 »

ive just looked at the level files that came with the editor and they all have a .bsp file with the same name is that meant to happen with the levels that i make...
Jay
RF Dev Team
Posts: 1232
Joined: Fri Jul 08, 2005 1:56 pm
Location: Germany

Re: RF Crashes When I compilev2

Post by Jay »

yes that's suppsoed to happen. The bsp file is the actual compiled level, whereas the 3dt file is the file the editor uses. Normally this happens when you compile the level with the level compile function in the editor.
Everyone can see the difficult, but only the wise can see the simple.
-----
lucifer1101
Posts: 9
Joined: Fri Dec 12, 2008 10:56 pm

Re: RF Crashes When I compilev2

Post by lucifer1101 »

yes ok so its not compiling properly
User avatar
GMer
Posts: 329
Joined: Thu Oct 25, 2007 4:49 pm
Location: On the rock in the 3rd solar orbit.

Re: RF Crashes When I compilev2

Post by GMer »

Is RF installed in "C:\Reality Factory"? If not RF likes to act up. :shock:
Over 3 years (has it been that long?) and just now I noticed the day and month of my birthday were switched. Whoops!

Some 2d games I made, haven't made anything in a year though O.o
http://www.yoyogames.com/users/GMer56
Post Reply