
but the game uses a completely different engine, genesis 3D can't compete with it, so I need to know if there's another way arroud to make a landscape like this. After I saw What could be made with RF I'm almost sure I can achieve something like this with a good framerate. But for example, take a look at theese reflective spheres...if I make a sphere with this details, it will be enough to kill the game's framerate and here it's reflective, now you'll say "Make it a 3D model", but how can I make the 3D model reflective, I know that there's sphere mapping, but it doesn't work (at least the way I do it) it just switches between two or three colors as I walk arround it. Also the windows of the buildings are reflective, they're all reflective, but the framerate is great (again, I make differences between serious sam and genesis 3D, but I want to know another way arround to achieve a simmilar result). I uploaded a screen from a window below, take a look if reflects eerything (not the actors).

And what about this? If I make a building that big and reflective, I will only see different pictures from what's happening in the game

Oh yeah, and the grass...it's so beautiful, in RF I have 2 choices- I can make the grass with TGA textures on empt sheet brushes, which will be framerate killing and not so good looking or use a foliage entity, which is also framerate killing and and the images rotate with the camera.

we have spoken about level optimizations and stuff, but I need help on exactly this level, a farclip for an open level like this is not a relly good choice. I'm getting really annoying with this, so I'll stop here and just hope, you'll help me with some tips and suggestions. I really want to make the level, I got the full idea for the level and I'll be so dissapointed of myself if I don't manage to make it.